I think there were major flaws in Birthright. A symptom I think in part that it was a basic fantasy setting with a low magic medieval European coat of paint on top of it and it doesn't quite synch together. The world building covered way too much of the overall world and as a result there was too much detail about the world as a whole, leaving no mystery, and at the same time there was too little detail about any specific area. It was very much a typical D&D campaign setting in that regard.
I've been spoiled by the A Song of Ice and Fire series and if they want to create a captivating setting, they really need to stand on the shoulders of giants when it comes to this type of setting.
I would even say Birthright has potential, but they would need to start from scratch on it. Reevaluate the high fantasy concepts like awnshegh and how bloodlines are done. It is the human (or humanoid) element that make this type of setting shine, not an overpowered external threat ruling a neighboring kingdom or the neat powers you can get from having a strong bloodline. A major supernatural threat is fine, but it is easy to let those types of things overshadow everything else and I think Birthright suffered just that problem.
It was also too much of a heavy burden on the system to have players run the actual kingdoms. I think that would be fine as some sort of additional module, but not as a core concept of a campaign setting.
I'm not trying to be dismissive of your analysis, but it sounds to me like your argument is essentially, "I don't like the Birthright setting." And there is absolutely nothing wrong with that, but I think it does do what it sets out to do, and many people enjoyed that, so I can't agree that the core elements of the setting are truly flaws, since those are what it is all about.
I'm getting really, really tired of hearing this nonsense. There is NO DEFAULT setting for Next. They are going back to the notion from AD&D, where there are no assumptions for the setting (other than perhaps Greyhawk names on a few spells). Realms is simply going to be released during the first year. Almost certainly Ebberon will follow shortly (maybe early 2015).
I actually agree with you. I don't think there will be a default setting, it's just that hearing statements to the effect that FR will be default rubs me the wrong way in several directions.
All the emphasis is mine. Assuming what he's describing is still the strategy after two full years of development, Shiroiken may be right. Possibly more right than he knew, depending on how good his memory is. In last weekend's seminar, Perkins referred to FR as the "flagship" setting of D&D5. Flagship can mean a lot of things, but one of those things is just "first out of the gate."
I agree, I think flagship means exactly that. I don't think they've ever called it the default, and I think that that is intentional.
And assuming that Mearls wasn't just picking that "six" out of the air,
I think he probably was pulling that number out of the air for the sake of argument, but I could easily be wrong.
I also figured I'd link that 01 July column, because I keep referencing it and it'd be handy to have the link in a recent thread. This is the December 2013 reprint:
https://www.wizards.com/DnD/Article.aspx?x=dnd/4ll/2013end1
Yep, definitely no default in the core rulebooks.
The depth of implication in that statement gets me every time. The article also specifically calls out Planescape as the "default assumption" for the core cosmology's outer planes.
What I wonder about is how many settings will use the default cosmology. I'd like to see it apply to all the traditional settings. Before 3E, the vast majority of settings used the same Planescape cosmology. That includes not only Greyhawk, but Dragonlance, Forgotten Realms (including Al-Qadim and Kara-Tur), Dark Sun, and Spelljammer. I'm not sure about the rest due to lack of personal familiarity.
The thing is, they didn't really
need a new cosmology for each setting. The Planescape cosmology was extremely inclusive. They actually called out where Cyric's domain was in the Outer Planes, where the world of Greyhawk (Oerth) was in relation to the Abeir-Toril, etc.
But for "ground level" adventuring on any individual setting, it didn't really matter. If you only visited the planar realms known and recognized on your world, you'd probably never hear planar cant or see a flying ship. The reason it was good for them to place them into the same multiverse is that it allowed those who
do want to play in multi-setting campaigns to do so. If you don't want to jump into the cosmological soup it will never come into your campaign, but if you do it is there. No different than the existence of, say, Maztica in a Faerunian campaign--except that you are even less likely to come into contact with Spelljamming or Planescape material without looking for it.
And yes, individual campaign settings could and did have unique planar and magical features, while still being able to fit into the overarching multiverse.
I very much hope to see that again.