Hey, they answered everything...Shemeska said:Or didn't answer as the case might be. :\
Why 4th Edition? by DrMrLordX:...
Wizards of the Coast:
The design team had play-tested Dungeons and Dragons 3.5 extensively and it was clear that the game needed to evolve. Since there were things we wanted to do digitally, like the Digital Game Table and the Character builder, it became clear that we should create a new, fully integrated system, with rules that would support our online applications. There were so many system improvements that the team really felt that the time had come to revamp the game. I don't imagine that our customers would have been satisfied with a version 3.75.
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I don't imagine that our customers would have been satisfied with a version 3.75.
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tomBitonti said:I was amused by this part:
Since I though, "well, I dunno", and thought a good follow-up would be "what percent of your current customers are you willing to write-off as a part of transitioning to new customers?". Also (somewhat of a beef with me): "Why aren't you creating a migration path for the customers still on 3.5; why don't you have a backwards compatibility guide to adapt 4.0 features in 3.5 campaigns that aren't quite ready to migrate yet?".)
Our DRM philosophy is to be as unobtrusive as possible.