SemperJase
First Post
The thread on marketing D&D got me thinking.
To market it, you first need to decide what it is. Most of us consider it a game. But there is no winner like a game. You don't play against other participants.
I see it as more hobby like. It is open ended. There really is not an end to it. You collect things (accessories, dice, minis). The time investment can be extensive. For some people it is a lifestyle.
So should it be presented as a hobby or a game?
To market it, you first need to decide what it is. Most of us consider it a game. But there is no winner like a game. You don't play against other participants.
I see it as more hobby like. It is open ended. There really is not an end to it. You collect things (accessories, dice, minis). The time investment can be extensive. For some people it is a lifestyle.
So should it be presented as a hobby or a game?