The convert-able thing is a subjective preference thing, so I can't really argue that... I'm not sure I even see the relevance. My argument is on a purely economical what you get for your money- this thing is an adventure plus, for a low cost.
I'm going to stop you there for a moment.
If your main point is that the Red Box is more than an ad you pay for, I agree with you.
If your main point is that the Red Box is a good deal for an adventure, then I disagree.
Of course, as to the second case, if you need new dice, tokens, and a box, then I will concede that these are value-added extras. I don't think that the Red Box is overpriced -- it is priced low enough that, even as a non-4e player, I find the price attractive. Especially in regards to other WotC modules, as you noted.
The Red Box really isn't designed for my consumption. As I said, I would have been disappointed had I bought in on the basis of the commercial. And I can easily imagine that someone, thinking of buying it for his kids or grandkids, might mistake it for a product he once knew. I dislike that a lot.
But I do like the commercial for what it is. I am one of those individuals who actually knows where most (if not all) of the artwork came from, too. And I would be delighted if WotC committed to creating products with the same asthetic as the era that produced that artwork.
[I guess, really, that boils down to (1) what kind of fantasy moves me, and (2) what kind of game systems move me. I have said before that about half of what WotC did with 4e is of interest to me, and the other half leaves me cold. Now if they could just get the second half to match the first half.....Well, I would be more of a customer than I am.]
If the ad was reworked so that the older artwork led into new era pieces -- ones inspired by, and reflecting, the originals -- I think it would be just as effective, and wouldn't feel so misleading.
IMHO, anyway. YMMV.
Is it designed to kind of be used then sit on the shelf- sure... But no more so (and somewhat less so) then just about any adventure out there.
I have found the re-usability of some of the classic modules, with their focus on
location over
individual encounter set-up, to be highly reusable. This is true for early 3e modules as well....pre-delve format, anyway. Forge of Fury, Keep on the Borderlands, and Hommlet are all areas that can be reused throughout a campaign. Because some of the earlier modules include so many potential encounters -- and the possibility of encountering the same creatures more than once -- they can supply far more to an ongoing campaign than their page count might indicate.
As a good example of this, even using a system where the average fight takes only 15 minutes or less,
The Pods Cavern of the Sinister Shroom supplied many weeks of adventure, with the characters making multiple forays, and still has an entire level unexplored.....as well as a villain who has escaped to potentially plague the area again.
So, I don't agree that other modules are intended to be used once and shelved. I think that the current format WotC is using tends to encourage this, but then I also think that WotC would be putting out much better modules if they just ditched the delve.
RC