MechaPilot
Explorer
There is a thread going about whether magic is impressive in 5e, and it got me thinking again about magic in D&D. One of the recurring thoughts that I've often had about magic in D&D, across several editions, is "does this feel magical to me?" Frequently, I have to say the answer to that question is "no, it doesn't."
When I think of magic, I often think of candles/bonfires, magical circles, ritual sacrifice, materials of sympathetic or antipathetic significance, cauldrons, invocations of powerful beings/patrons, multiple casters working together on a single spell, ritual chants and/or dances (or other performance), and other things that take substantially more time and are much more involved than the magic we typically see in D&D.
Naturally, people are going to have different perspectives on what feels magical, and I'm not saying that I think D&D should cater to my preference here more than anyone else's. But, it did set me to wondering how you (my fellow DMs and players) would answer the question "does D&D's magic feel magical to you?"
So, I put the question to you, does D&D's magic feel magical to you? If it does, what is it about D&D's magic that appeals to your concept of what feels magical? If it does not, what are the areas where you find it not appealing to your concept of what feels magical?
Edit:
Please bear in mind that there is a separate thread for discussing how rare/commonplace magic is or should be in D&D. I fully acknowledge that rarity might be part of your concept of magic and that it might impact whether D&D magic feels magical to you. I have no intention or desire to stifle that expression. However, in the interest of not having duplicate threads about the prevalence of magic I would like to respectfully request that you focus on issues other than rarity in this thread. If rarity is relevant to you, by all means mention it, but please (for the sake of not having the same discussion in two different threads) don't make it the bulk of your post.
When I think of magic, I often think of candles/bonfires, magical circles, ritual sacrifice, materials of sympathetic or antipathetic significance, cauldrons, invocations of powerful beings/patrons, multiple casters working together on a single spell, ritual chants and/or dances (or other performance), and other things that take substantially more time and are much more involved than the magic we typically see in D&D.
Naturally, people are going to have different perspectives on what feels magical, and I'm not saying that I think D&D should cater to my preference here more than anyone else's. But, it did set me to wondering how you (my fellow DMs and players) would answer the question "does D&D's magic feel magical to you?"
So, I put the question to you, does D&D's magic feel magical to you? If it does, what is it about D&D's magic that appeals to your concept of what feels magical? If it does not, what are the areas where you find it not appealing to your concept of what feels magical?
Edit:
Please bear in mind that there is a separate thread for discussing how rare/commonplace magic is or should be in D&D. I fully acknowledge that rarity might be part of your concept of magic and that it might impact whether D&D magic feels magical to you. I have no intention or desire to stifle that expression. However, in the interest of not having duplicate threads about the prevalence of magic I would like to respectfully request that you focus on issues other than rarity in this thread. If rarity is relevant to you, by all means mention it, but please (for the sake of not having the same discussion in two different threads) don't make it the bulk of your post.
Last edited: