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D&D Magic: Does it Feel Magical to You?
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<blockquote data-quote="Hussar" data-source="post: 6832426" data-attributes="member: 22779"><p>This brings up an interesting point though. While I agree that the blow back part is a major PITA, it does serve a purpose. Magic is <em>dangerous</em>. You can be guaranteed that when the wizard player says, "I'm dropping a fireball", the entire table pays attention. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> There was a chance, sometimes a pretty decent chance, of killing your buddy when dropping this spell. </p><p></p><p>Now, in application, yeah, it was far, far too fiddly. It's fine if every room is square or rectangular, but, as soon as you had an irregular shaped room, fergeddaboudit. My 15 year old brain wasn't going to calculate the volume of that cavern. Just wasn't going to happen. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>But, there were a number of spells that worked on similar premises. Haste could kill you. Not likely, but, it could. It did age you a year. Teleport could kill you. Polymorph could kill you. Heck, <em>Raise Dead</em> could kill you even deader. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> </p><p></p><p>This goes a long way towards my point of magic being sanitised. Magic in 5e rarely has negative side effects, and, because of the battle map (which 5e didn't start, true, but, does use), using magic is a lot more simply a math exercise. How many orcs can you fit into a circle with a radius of 20 feet? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 6832426, member: 22779"] This brings up an interesting point though. While I agree that the blow back part is a major PITA, it does serve a purpose. Magic is [i]dangerous[/i]. You can be guaranteed that when the wizard player says, "I'm dropping a fireball", the entire table pays attention. :D There was a chance, sometimes a pretty decent chance, of killing your buddy when dropping this spell. Now, in application, yeah, it was far, far too fiddly. It's fine if every room is square or rectangular, but, as soon as you had an irregular shaped room, fergeddaboudit. My 15 year old brain wasn't going to calculate the volume of that cavern. Just wasn't going to happen. :D But, there were a number of spells that worked on similar premises. Haste could kill you. Not likely, but, it could. It did age you a year. Teleport could kill you. Polymorph could kill you. Heck, [i]Raise Dead[/i] could kill you even deader. :p This goes a long way towards my point of magic being sanitised. Magic in 5e rarely has negative side effects, and, because of the battle map (which 5e didn't start, true, but, does use), using magic is a lot more simply a math exercise. How many orcs can you fit into a circle with a radius of 20 feet? :D [/QUOTE]
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