Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Magic: Does it Feel Magical to You?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rod Staffwand" data-source="post: 6834138" data-attributes="member: 6776279"><p>I'm going to say 'Yes' on this one, especially if I'm playing a wizard. Spells might not be especially wondrous and Tiamat knows we've seen 10,000 magic missiles and rope tricks and dimension doors on our days, but I've always felt like a <strong>magic</strong>-user when playing one.</p><p></p><p>Sure the practical result of your fireball might be 10 dead orcs, but the in-game fiction is that you just lobbed an exploding gout of flame at your enemies using nothing more than your mastery of the infinite powers of the cosmos. If I had a fighter lay waste to those same 10 orcs with sword and sinew it'd feel equally awesome, yet definably different. That's enough for me.</p><p></p><p>Could spells be more exotic or come with unpredictable effects? Sure. No question.</p><p></p><p>Would a Design-Your-Spell system allow for vastly more customization and a myriad of outlandish spells? Absolutely:</p><p>1. Vanzur's Kittenball: Conjures an exploding ball of kittens that inflicts 5d7 points of adorable damage.</p><p>2. Deflect Fingers: No one can lay a finger on you.</p><p>3. Flaming Spoon of Doom: Pretty much what you'd expect. Also keeps your porridge warm.</p><p>4. Mount Mount: A cantrip for unathletic wizards in a horse-centric culture.</p><p></p><p>Is D&D magic perfect? Nope. Never has been. Vancian magic was esoteric and flavorful, but that flavor was also limiting to those who didn't want it. Spell levels have always been a mess. 3X was completely unbalanced. 4E didn't go far enough with utility magic and rituals, leaving things a bit bland.</p><p></p><p>D&D 5E is a middle-of-the-road cross-section with some of the strengths and weaknesses of each edition. Due to this it's probably the most adaptable of any edition. You can dress it up in mystery by crafting unique spells and reinforcing the wonder of it all OR you can stress it's utility and tactical-tool qualities. It's still not perfect and I hate a lot of it, but it's probably the best yet (Yes I am a harsh critic, thank you for asking!).</p></blockquote><p></p>
[QUOTE="Rod Staffwand, post: 6834138, member: 6776279"] I'm going to say 'Yes' on this one, especially if I'm playing a wizard. Spells might not be especially wondrous and Tiamat knows we've seen 10,000 magic missiles and rope tricks and dimension doors on our days, but I've always felt like a [B]magic[/B]-user when playing one. Sure the practical result of your fireball might be 10 dead orcs, but the in-game fiction is that you just lobbed an exploding gout of flame at your enemies using nothing more than your mastery of the infinite powers of the cosmos. If I had a fighter lay waste to those same 10 orcs with sword and sinew it'd feel equally awesome, yet definably different. That's enough for me. Could spells be more exotic or come with unpredictable effects? Sure. No question. Would a Design-Your-Spell system allow for vastly more customization and a myriad of outlandish spells? Absolutely: 1. Vanzur's Kittenball: Conjures an exploding ball of kittens that inflicts 5d7 points of adorable damage. 2. Deflect Fingers: No one can lay a finger on you. 3. Flaming Spoon of Doom: Pretty much what you'd expect. Also keeps your porridge warm. 4. Mount Mount: A cantrip for unathletic wizards in a horse-centric culture. Is D&D magic perfect? Nope. Never has been. Vancian magic was esoteric and flavorful, but that flavor was also limiting to those who didn't want it. Spell levels have always been a mess. 3X was completely unbalanced. 4E didn't go far enough with utility magic and rituals, leaving things a bit bland. D&D 5E is a middle-of-the-road cross-section with some of the strengths and weaknesses of each edition. Due to this it's probably the most adaptable of any edition. You can dress it up in mystery by crafting unique spells and reinforcing the wonder of it all OR you can stress it's utility and tactical-tool qualities. It's still not perfect and I hate a lot of it, but it's probably the best yet (Yes I am a harsh critic, thank you for asking!). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Magic: Does it Feel Magical to You?
Top