D&D Mines of Moria

Gee

First Post
That sounds like a great game to play. I've always wanted to play in that exact setting.

Be sure to brush up on techniques to keep your players scared. Using sounds (i.e. the drums) is a great way to do this. (Especially when it turns out to be only a few goblins making all of the noise!) There were a few good Dragon articles on this last year (I think), maybe see if you can find them.

Are you thinking of making it maze-like?

Because it's a one shot game I would certainly try imposing a time limit. If the game session is only 8 hours then only give the PC's 8 hours until the Balrog shows up and starts eating their buddies. This can certainly add to the tension.

Let us know how this turns out.


Gee.
 

log in or register to remove this ad

I would agree with Chaldfont and use a flowchart to sort of plan out your encounters. Traps are always fun, but don't overuse them too much--after all this is the dwarves own stronghold. There's a great map on WotC's site I think. Look for 12/2000 maps in the Maps of Mystery archives if theselinks don't work:

http://www.wizards.com/dnd/images/mapofweek/Dec_L12.jpg

http://www.wizards.com/dnd/images/mapofweek/Dec_P8n9.jpg

http://www.wizards.com/dnd/images/mapofweek/Dec_D6n7.jpg

http://www.wizards.com/dnd/images/mapofweek/Dec_key.jpg

http://www.wizards.com/dnd/images/mapofweek/Dec_X14.jpg


This might actually be from Axe of the Dwarvish Lords, but I'm not sure. In any event, it looks like a great map for the Mines of Moria

Good luck!
 

Darkness

Hand and Eye of Piratecat [Moderator]
I like the idea very much... Make sure to tell us how it went, ok? :)

As for this thread: It kinda looks like a Plot to me, so... ;)
 
Last edited:

Hand of Evil

Hero
Epic
A very nice idea.

I would standardize maps: Large Tunnel, Small passage, short cut, mine, dead end. Things like that.

I would also let the players have the map, they are dwarves. It is always interesting to see if they can find the shortest path out.

Also create (as was stayed above) a flow chart, that would have things like 'passage block by prior dwarf party', 'cave in', 'flooded passage' and so on.


You may want to reseach on the net mines, coal mines, just to see how they are set up.
 
Last edited:

ColonelHardisson

What? Me Worry?
Decado said:
I think it sounds like a great one shot game idea. The whole Moria scene was my favorite in the movie. I know you do not need the stats for the Balrog but I am interested in seeing them. What I would like to find is the stats TSR put out many years ago and then stopped printing due to copyright issues. Anyone know where I could find these stats?

Decado

I think the Type VI Demon from the 1e Monster Manual is pretty close to the original D&D Balrog. The Type VI eventually found its way into 3e as the Balor.
 

Red Baron

First Post
Re: dwarf stronghold maps

I've always kind of liked the idea of using geomorphs for huge underground places (per module DL4 (or 5?), where the PCs go through Thorbardin -- I think you can download all of the old Dragonlance modules from WotC's site). Coupled with the flowchart idea (which is really very similar to using geomorphs), they give you lots of freedom to change things to suit the scenario on the fly, but give you specificity as well at a moment's notice.
 
Last edited:

grodog

Hero
There was an old article in White Dwarf, sometime around issue 37 or 38 or so, which detailed an adventure through the mines of Moria. I'll see if I can find it when I get home....
 

grodog

Hero
grodog said:
There was an old article in White Dwarf, sometime around issue 37 or 38 or so, which detailed an adventure through the mines of Moria. I'll see if I can find it when I get home....

Actually, there were two articles on Tolkien and D&D:

  • "Lore of the Ring": Tolkien's Rings in D&D by Stephen Bland (WD 32, August 1982)
  • Khadad Dum: A Beginners' AD&D Scenario: Tolkien's Moria by Lew Pulshipher (WD 38, February 1983)

The second is what I was thinking of, and is a quick four page article, complete with a Map of Eastern End of Moria.

Issue 38 was also noteworthy for a favorite "play smart monsters" article: "Monsters Have Feelings Too: How to get the Most from your Monsters" by Oliver MacDonald, which was paired with Graeme Davis' "Extracts from the Uruk-Hai Battle Manual."
 
Last edited:

bolen

First Post
This game is going to be run at Mid south con in Memphis. The con is on March 23-24.

I have a copy of the Mines of Moria from ICE. I am still thinking about encouters.

How would you guys handle clerics. Tolkein never mentions them but the party will require healing.

Heres th party lineup so far

2 x Dwarf fighter
2 x Dwarf Ranger
1 x Dwarf cleric
1 x Dwarf theif

+ two humans
a wizard and a paladin.

I was going to make them level 6 -8.

Comments?
 

Remove ads

Top