Bedrockgames
I post in the voice of Christopher Walken
Edit: Ah now I get it! Then weird humans belong far more into generic 5th Edition worlds than standard fantasy races do.
Well, I disagree anyway. The theme and style of stories is mostly independetnt from the parts that make the setting the story takes place in. Dark Sun is very S&S, but has all the standard races. Wheel of Time has more Hyborian-style races, but is still High Fantasy.
It's what you make of it.
I think what we are really talking about is what are the core and established D&D races and tropes (fantasy lit and D&D are two different things). I think if the aim is to make this recognizeably D&D, they really need to go with the core racesof human, elf, dwarf, gnome, halfling, half elf and (possibly) half orc. But they also need a section on other races and racial variants. They could put stuff like tieflings, eladrin and dragonborn in the core but these dont appear in the core phb of any other editions so they have a clear 4E races feel (and i do realize they were present in 3E products but there arealso many races present in 2E products tha never were mentioned in the core PHB. I think it is also a good idea for them to talk about settings in the race section and use examples like Darksun and Planescape to illustrate the possibilities. Also worth talking about human only campaign worlds. I general they need to do a better job IMO of emphasizing the uniqueness of each campaign setting and how players shouldn't assume every option in the PHB, DMG or various modules will be available in a given setting.