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D&D Next: Let's discuss it's mass multimedia goal.
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<blockquote data-quote="Texicles" data-source="post: 6298580" data-attributes="member: 6694608"><p>Basically, all you have to do is look at the Elder Scrolls franchise to see what it takes to make wildly successful RPG video games: immersive environment and compelling, multi-directional story (that can be ignored). These things can be created from the D&D universe rather readily (and in fact regularly are, across many a kitchen table). Beyond those two things, you need some character options, decent (but not amazing) graphics, and a combat system that isn't bad, but isn't anything special.</p><p></p><p>Then there's the bad news. As far as I know, Hasbro doesn't have any game studio subsidiaries. This is a bummer because of, as someone mentioned earlier, licensing costs for developers. There's a strong correlation between successful RPG games and RPG games that were dreamed up and developed in-house (see: Bethesda, Bioware, Blizzard or Square). Baldur's Gate is the only real exception I can think of, and even so, total sales of games in the Baldur's Gate franchise are probably close to Skyrim's sales in its first week (~7M copies).</p><p></p><p>I'm not going to give up hope on a blockbuster D&D RPG, but I think it will only really happen if the D&D brand becomes so strong that it can attract a major game studio, and that's going to take years of other successful mass media.</p><p></p><p>And on that note, my suggestion for a D&D movie is this: I can't speak for its mass appeal, but I'll watch and purchase any movie featuring Splug. You can keep your <span style="color: #3E3E3E">Drizzt and your </span><span style="color: #3E3E3E">Raistlin, just gimme some Splug.</span></p></blockquote><p></p>
[QUOTE="Texicles, post: 6298580, member: 6694608"] Basically, all you have to do is look at the Elder Scrolls franchise to see what it takes to make wildly successful RPG video games: immersive environment and compelling, multi-directional story (that can be ignored). These things can be created from the D&D universe rather readily (and in fact regularly are, across many a kitchen table). Beyond those two things, you need some character options, decent (but not amazing) graphics, and a combat system that isn't bad, but isn't anything special. Then there's the bad news. As far as I know, Hasbro doesn't have any game studio subsidiaries. This is a bummer because of, as someone mentioned earlier, licensing costs for developers. There's a strong correlation between successful RPG games and RPG games that were dreamed up and developed in-house (see: Bethesda, Bioware, Blizzard or Square). Baldur's Gate is the only real exception I can think of, and even so, total sales of games in the Baldur's Gate franchise are probably close to Skyrim's sales in its first week (~7M copies). I'm not going to give up hope on a blockbuster D&D RPG, but I think it will only really happen if the D&D brand becomes so strong that it can attract a major game studio, and that's going to take years of other successful mass media. And on that note, my suggestion for a D&D movie is this: I can't speak for its mass appeal, but I'll watch and purchase any movie featuring Splug. You can keep your [COLOR=#3E3E3E]Drizzt and your [/COLOR][COLOR=#3E3E3E]Raistlin, just gimme some Splug.[/COLOR] [/QUOTE]
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