CapnZapp
Legend
Yes. 5E looks and feels like a drastically different game than 4E.This statement underestimates a few key notes:
1) that small changes can have big design impacts. Even if a 5e mechanic is similar to a 4e one, that doesn’t mean they play the same.
2) 5e was as much a UI improvement as it is a design one. Mechanically I respect the hell out of 4e in many ways…but the PhB reads like an accountants handbook. In a game that id more story than rules…how you present those rules matters a lot.
On the other hand, the rhythm, the cadence of gameplay, is very reminiscent of 3E. Or for AD&D for that matter.
If you squint, you could say that it isn't immediately obvious if an adventure is written for AD&D, or for 3E, or for 5E. Or for OSR for that matter. (Obviously stat blocks differ. Talking about the structure)
In sharp contrast, it is immediately obvious an adventure is written for 4E. A 4E adventure was a very different beast, and something very specific to 4E.
The closest comparison to the way 4E scenarios feel highly... regimented perhaps? I can think of is Pathfinder 2E.
A PF2 scenario is also immediately apparent as a PF2 scenario and specifically a PF2 scenario.
This is, in my opinion, a huge factor as to why 5E is popular to an extent that is wildly eclipsing 4E and PF2.
Those games just never felt like D&D. They felt like 4E and they felt like PF2.