Ashrem Bayle
Explorer
ValhallaGH said:But they don't need to be.
Monk = simple warrior.
Through various abilities, this user of sub-optimal weapons (unarmed, staffs, darts, slings, etc) is able to roll with the tricked-out combat engines. Some of them are squishy but fast, some are solid like stone but poor dodgers, some can break down steel doors with a single strike but can barely outrun the elderly. Some are immortal and some are not.
Take every stereotype of the mystical simple warrior and weave each path into a separate talent tree. A character can be all of one type or a mix of several.
Bard = inspiring companion.
It may be the lute-sy traditional D&D bard, it may be the war skald, it may be the inspiring commander, maybe it's a warrior-scholar with a knack for remembering inspiring tales, or it may be 'that guy that screams and scares off half the enemy army'. Different bards contained in different talent trees. And many will take advantage of several different trees to create a character that is inspiring and useful in all of the above (though not as good as the specialists).
There's lots of room once you're willing to let there be.
The problem is, all of those concepts fit equally well within the Warrior or Expert classes. They just need the proper Talents and Feats to make the concept work.
Looking at my suggested setup of:
Race - What the character is.
Class - This defines the broad concept that the character falls into.
Class Ability Tree - This defines what the character can do.
Feats - This defines what the character specializes in.
and then...
Prestige Class - Adds abilities that further nail down the character concept in ways not already covered by feats.
So regarding different flavors of monks:
Race - Let's say human.
Class - Warrior. Regardless of the way he does it, the character kicks butt.
Class Ability Tree - Martial Artist. The character kicks butt with a focus on his mind, body, and soul.
Feats - The character kicks butt using hand-to-hand combat, specifically grappling.
or...
Race - Let's say human.
Class - Warrior. Regardless of the way he does it, the character kicks butt.
Class Ability Tree - Martial Artist. The character kicks butt with a focus on his mind, body, and soul.
Feats - The character kicks butt using various non-traditional weapons.
or...
Race - Let's say human.
Class - Warrior. Regardless of the way he does it, the character kicks butt.
Class Ability Tree - Martial Artist. The character kicks butt with a focus on his mind, body, and soul.
Feats - The character kicks butt using hand-to-hand combat, specifically by striking at pressure points.
or...
Race - Let's say human.
Class - Warrior. Regardless of the way he does it, the character kicks butt.
Class Ability Tree - Martial Artist. The character kicks butt with a focus on his mind, body, and soul.
Feats - The character kicks butt using hand-to-hand combat, specifically by drawing on his ki to perform super-human acts.
With this setup, all you need is the warrior class, the Talent Tree, and a good selection of feats. No need to muddy the waters with another class. Also, another advantage of having fewer classes is you are less likely to cripple multiclassing as a viable solution.