Sure it didn't do ODST numbers, but it wasn't expected to. You can't compare it to ODST, you need to compare it to other games of it's genre, and it was, bar none, the fastest selling console RTS that's been made. And even past that, it was a huge financial success compared to other games, like Killzone 2.
Halo Wars was an incredible success, and I have no doubt that it was in no small part due to it's license.
Well yeah, I agree with you there.
If Halo Wars didn't have two things going for it.
1. The IP
2. Being regarded as GOOD to DECENT (its metacritic rating is 82%- very close to Dragonshard's 79.5% rating)
IT certainly wouldn't have as sales in the million figure range. Dropping either one from the equation and I doubt the game gets even half those numbers.
But the original assertion from Derren was that Dragonshard is an example of how the D&D license isn't as valuable.
My point was that Dragonshard, being a RTS game, certainly shouldn't be held to the same standards as a D&D RPG since, like Halo, people tend to assoicate the franchise with a certain type of gaming.