I was thinking of running a D&D campaign that had NO Healing Magic. Basically, it would kind of be your Dragonlance concept where the gods had left the world and now there was no divine magic.
But would D&D without Healing Magic work? I'm thinking that my PCs would drop like flys as their Hit Points are sloughed off in great waves by monsters, spells and vile weapons.
I know that during it's "Chaos" period, Dragonlance invented the *Mystic*. This was basically a Cleric that produced *divine* magic from *within* -- not from gods.
I'm not looking for such an easy fix, however. I wanna really play the hardline and BAN Healing Magic. I'm not sure if I'd be able to run a very long campaign, however.
What are others thoughts? Is D&D possible without Healing Magic? Would having to heal your wounds the *natural* way be too disruptive to campaign play?
But would D&D without Healing Magic work? I'm thinking that my PCs would drop like flys as their Hit Points are sloughed off in great waves by monsters, spells and vile weapons.
I know that during it's "Chaos" period, Dragonlance invented the *Mystic*. This was basically a Cleric that produced *divine* magic from *within* -- not from gods.
I'm not looking for such an easy fix, however. I wanna really play the hardline and BAN Healing Magic. I'm not sure if I'd be able to run a very long campaign, however.
What are others thoughts? Is D&D possible without Healing Magic? Would having to heal your wounds the *natural* way be too disruptive to campaign play?