Gary N. Mengle
First Post
Long story, but the short of it is that I've a hankering to run D&D3.5 in a more-or-less traditional (i. e. Dungeoncrawly) way. But I have a couple of issues.
First is that, after drawing up a rather nice dungeon map, I realized that I have no idea how to stock a dungeon and build encounters in 3.5. I know how I would do this in Rolemaster, but it's been ages since I've played D&D3.x, and I've actually never run it before. What's a good model dungeon in the level 1-3 range for me to take a look at?
Second is that I want to employ what I call "Gygaxian Advancement," which is more or less the polar opposite of the rate at which characters advance in whitebread 3.5. Simply adjusting the rate at which XP is handed out seems a bad idea, since characters in 3.x are balanced under the assumption of having a certain quantity of magic items for their level - so magic drops would have to be adjusted accordingly. Does anyone have any experience or insights in making this kind of adjustment, or are there any online resources for doing so?
First is that, after drawing up a rather nice dungeon map, I realized that I have no idea how to stock a dungeon and build encounters in 3.5. I know how I would do this in Rolemaster, but it's been ages since I've played D&D3.x, and I've actually never run it before. What's a good model dungeon in the level 1-3 range for me to take a look at?
Second is that I want to employ what I call "Gygaxian Advancement," which is more or less the polar opposite of the rate at which characters advance in whitebread 3.5. Simply adjusting the rate at which XP is handed out seems a bad idea, since characters in 3.x are balanced under the assumption of having a certain quantity of magic items for their level - so magic drops would have to be adjusted accordingly. Does anyone have any experience or insights in making this kind of adjustment, or are there any online resources for doing so?
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