There are d14 and d16 dice out there too...
Well, yes, but as delericho already pointed out, these dice are not platonic shapes - which is my reason for not liking the d10, too.
Basically, if you're using a barrel-shaped or prismatic 'dice' every number of sides can be created, e.g. a d7. I also have a d30 in my collection because a friend of mine made use of it in a rpg system he created. But these dice 'cheat' by rounding off tiny facets in the former case or by introducing two sides that do not represent results in the latter case.
But since I don't mind doing a tiny bit of math, I prefer using two platonic dice to define a matrix of values instead, e.g. using a d12 and a d20 you have a range of 240 values, which is divisible by 2, 3, 4, 5, 6, 8, 10, 12, 15, 16, 20, 24, 30, 40, 48, 60, 80, and 120 without a rest, so all of these are 'dice' you can simulate without creating a bell curve.
Using 2d12 adds 9, 18, 36, and 72 to the list of easily simulated dice.
Theoretically you could use three or more platonic shapes to represent even more number ranges, but that's where it starts getting fiddly if you aren't using custom dice with sides that are numbered differently.
You can have a lot of fun experimenting with exploding dice (like Earthdawn) or dice pools (like WoD), too.
Btw. does anyone know if there is a system that uses a d12 dice pool?