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d20 C&C (Colleges and Campuses)!

shadow

First Post
We've seen the d20 setting move beyond the standard quasi-medieval fantasy setting. It's taken us to the reaches of space with Star Wars, Dragonstar, and Fading Suns. It's taken us into the world of espionage with Spycraft. Now the d20 will take us into the most savage and brutal setting yet: The college campus! In the safe confines of their frathouse fratboys initiate their pledges with unspeakable rituals, in the bowels of the engineering lab nerds work on their latest projesct, and sadistic professors constantly try to put freshmen in their place. It is a world of constrasts. The colleges recieve huge monetary grants while students go around broke; there is more freedom than ever, yet there is also an unbelievable amount of responsibility....

Colleges&Campuses is a new d20 parody game that I've been toying with for the past few days. After seeing the WOtC April fools d20 Modern article, I thought about taking it one step further into a full fledged role playing system. Much like our ENWorlds popular Malls and Morons game, I would like to develop a d20 setting that is obviously done with humor, but still playable. Basically C&C is a satire of college life. (Does anyone remember the GURPS Illuminaty University Supplement?) Being a college student myself and seeing the number of college students around that play D&D, I would think that this setting would be a real riot to read let alone play. Right now I've only thought of the basic ideas. Without further ado....

Races: All characters are human, so this really isn't taken into account.

Classes:
Frat Boy/SororityGirl-They have amazing bonuses to fortitude save bonuses against alcohol (Because of the nights spent drinking themselves silly at frat parties) and gain the ability of allies and the ability to call a favor (From fellow frat members) like the noble class in Star Wars

Nerd-Although the weakest class in terms of BAB and hit points, they gain an amazing number of skill points and have a large number of class skill like the ability to gageteer and invent new devices

Stoner-The quintessential druggie. Possible bonuses to craft(art) checks(Being stoned gives them inspiration) and the class based skill knowledge(drugs)

Activist-You've seen them on college campuses. They're the ones fighting for some cause no one really cares about. Whether it the message be "save the whales" or "Overthrow this repressive police state!" all activists share basic abilities like inspire confidence, influence opinion, etc. (Much like bardic abilities)

Skills: Not wanting to change the skill system to much most skills will be left intact with a few variations on the knowledge skills such as knowledge(college life), knowledge(drugs), knowledge(campus lore), ect. In addition each character must take a "major" a knowledge skill in which they gain bonus ranks each level.

Feats- Feats like Binge Drinker (+4 Bonus on Fort Saves vs. Intoxication) and Dual-Major(Pick a second knowledge skill to act as your major.) will be available

Other crunchy bits:
Corruption points: Inspired by Star Wars Dark Side Point system. College life is demanding, people must maintian a certain academic performance and standard of behavior or face the risk of being kicked out. As characters indulge in rowdy behaviors such as binge drinking and all night partying they accumulate corruption points. After a certain number of points the player must role a will save (DC modified by the number of points accumulated) each time they aquire another corruption point. Failure means that their wild behavior has detracted so much from their studying that they are unable to maintain an acceptable grade point average and risk expulsion.

Stress and Sanity Rules: College is stressful. Between studying, dealing with obnoxious roommates and finals many students get really stressed; some of them eventually snap! Certain situations will require PCs to roll a Will save to avoid gaining a stress point. As the stress points accumulate PCs must roll a save to avoid coming down with temporary insanity. A full table of insanities will be given.

This is just a preview of what I've been thinking up. I'd like to post a Word or PDF version of the actual system on the web for a free download. If anyone is interested, please feel free to submit ideas or email suggestion. If enough people are interested I might set up a Yahoo e-group to work with. It will probably be a while before I actually put out anything (I am a college student after all!). In the mean time tell me what you all think!
 

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GuardianLurker

Adventurer
Also missed :

Business Wannabes - these are the accounting/finance/marketing/buisness majors; *some* knowledge skills, profession, bluff, intimidate, sense motive, etc. As close to a thief (er, excuse me, rogue) on a college campus, when you split a $10 bill with them 50/50, somehow they get $8 and you get $2.

Philosopher/Radical - these guys aren't Activists, they're not organized enough; these are the anarcho-communists attending a $50K/year private university, or the guy who worships Nietsche (sp?) and Sarte. LOTS of Knowledge and Perform skills.

The ARTISTES - whether they're theater majors, or actual "artists", if you don't know all the subtle ins and outs of their art, you're not even on their radar (You Philistine!). This may be a good thing.

Liberal Arts Majors/The Clueless - English majors, history majors, and the other liberal arts; doomed to a life of employment unrelated to their major (and probably poorly paying), their primary activites seem to be sleeping, gossiping, partying, and arousing Envy of their lackadaisical life in the Nerds.

All the above is very much tongue-in-cheek of course.
 

byxbee

Explorer
more classes:

GAMERS!
Grad student (as a PrC)
Punks
Indie Rockers
Musicians
Cheerleader
Literature Student (Poet, Journalist)
Prankster

NPC Classes
Professor
Counselors (Arch Villains)
On-Campus Workers
Librarians
Deans
Dorm Leader
Security Guard
Bus Driver
Bartender
Dealer


For Races you could go with ethnicity, but this is almost never a topic to use for humor!

Starting money for everyclass: 1d6 sp.
 

shadow

First Post
Good ideas! Allow me to expand the list:

Classes:

Jock-This class has highest fortitude saves and bonus combat feats. However, they suffer from a lack of class skills.

The Evangelist-Those Christian/Jewish/Islamic etc. people you see on campuses trying to invite you to their prayer meeting, or study group.

Radical-You've seen them and always try to avoid them. They love taking up political causes. Unfortunately they're so niave that they get sucked into extreme radical causes. Whether it be the Ultra-Left wing NeoCommunists, or the Radical Right wing facists they are always advocating the overthrow of "the system"

Prestige Classes: (I haven't really thought about these yet, but these are a few ideas that I've been thinking about)

The RA - They gain limited powers over the students on their dorm floor (Which are unfortunately have little effect)

The Grad Student - Enough Said for now!

Quantum Physics Student - Due to their intense study of the maddening esoteric field of quantum physics they gain abilities that could be described as supernatural. However the power comes at a price, the study of quantum physics steadily chips away at their sanity.

Please note that this is more than a joke post. I'm seriously thinking about writing up rules for this setting. The college campus is the perfect place to adventure! (Especially considering players who want a break from a serious campaign once in a while.)
 


abri

Mad Scientist
From experience let me add a few PrC:
1) Mad engineer (he has spend way too much time in the graduate engineer program, and has learn stuff humans were not meant to know)
He knows tricks as a sorcerer and can cast spell has a full round action if he has the equipement. Well, that's as\uming an explosion is involved...
Yeap, that's me and a few of my friends...
One of them managed a widened empowered firebal (15 d6 in 50ft radius!)l therefore he must be high level:p
2) Alcohol lord: They gain the ability to manufacture alcohol (illegal) once per day and a surnatural ability to resist booze.
3) Engineers from the "Ecole des mines de Nancy": the knowkedge of these persons are best left to legends, but rumours talks about feats of legends like creating alcohol out of household products, corrupting whole schools to the worship of vodka...
Eh I guess there are a few fraternity with similar reputation!!!
 


Horacio

LostInBrittany
Supporter
It was only an April Fools article, but I think it could be developped and converted in a fully playable and very funny d20 game, for me it woud be even funnier than Mall and Morons...
 

mirzabah

First Post
shadow said:
Nerd-Although the weakest class in terms of BAB and hit points, they gain an amazing number of skill points and have a large number of class skill like the ability to gageteer and invent new devices
But class skills would be restricted to those that use INT for their attribute bonus. All STR-, DEX-, CON-, WIS- and (especially) CHA-based skills will be excluded or cross-class.
 

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