Krispy said:
Holy man.
Christ on a bike.
Character creation: 3 hours. There's so much info scattered throught different sections, like Hit dice at first level, and 1 Feat a t 1st level (hidden in the Feats section) plus general confusion and mayhem.
We used the Starting Packages in the PHB for starting equipment, a base gold value (and suggestions on what to buy for each class) would be nice.
DB itself is awesome, really easy to use and NOT confusing.
Character creation takes a little time to get used to, that's right. The PDF version has some pre-made characters of different levels - adding these to the download section of the DB Site is on my to-do list (for those with the POD).
some house rules that quicly evolved:
No Surprise rounds, and no Monster awareness checks, monsters are always considered to be aware of the players. Simplifies things immensely.
While DB was designed to be the most complex and versatile of all the available RPG boardgames, there's nothing wrong with toning it down a bit.
Players are assumed to be travelling to a large enough city center to be able to buy ANYTHING.
*shrugs* This'll probaly change with DBX: Urban[/QUOTE]
Yes, it will.
Okay
First quest:
Monster Hunt
Initial: Section, Dead end, 1 door
*open door*
Small room
*roll on monster hunt table*
6 - Bone Devil
hmm
PCs : Level 1
Bone Devil: CR 9
Ain't happening. We halved it's CR and stats across the board.
A roll of 6 on the Monster Hunt table for a party of 4 lvl 1 characters (Average Party Level (APL) 1) would've been a White Dragon Wyrmling - still a tough encounter, but nothing like a Bone Devil (the Bone Devil appears on a roll of 1 if the APL is 8).
Here's what you do: first you calculate the APL (simple, if all characters are of the same level: for example, (4x1)/4=1). That gives you the row you should use. Then you roll a d6 (
before you go into the dungeon) to see what kind of creature you're hunting. And that creature will be in the Quest Room - not necessarily the first room you enter.
Ok, a suggestion:
separate Room encounter tables for large rooms, it seems wierd to have the same monsters available for small and large rooms.
If that's your thing, go ahead and design your own tables - that's what the blank tables are there for. For the basic game, there are already many tables, not sure if it'd be a good thing to add more.
Wicked awesome fun though, once we got into the swing of things.
It is, isn't it?
One more houserule: Monsters attack the Pc with the lowes AC until unconsiousness the switch to the secon -lowest and so on, this is a bit easier than the monster all-out attacking someone till death.
This rule was created when adventuring wirth 3 PCs.
Oh, that's already the intent of the rule: a PC that goes down because he's dead
or unconscious is ignored by all opponents. Only after
all PCs are down will the opponents continue to hack any unconscious PCs to pieces...