Below is the player information for a short, mid-level game I plan on running in the near-future. Tossed it up here for you all to enjoy and/or groan!
You’re part of a team of Aleerin Black Ops, tasked with not just keeping the status quo in a galactic power struggle, but also advancing the standpoint of the Aleerin race. You operate outside the law, doing what is necessary, when it is necessary. You could be called upon a moment’s notice, sent anywhere in the galaxy, and asked to do things that most people would shun. You do it willingly though – not because someone has to do it, but rather, because it will ultimately benefit your species. You are a true patriot.
You’re a highly trained individual, with access to all kinds of cutting edge technology. You are well-paid, well-equipped, and well-motivated. Due to your species’ innate cybernetic adaptability, you are able to gain beneficial cybernetics based upon the specific parameters of each mission. One mission might call for you to pilot an ultralight shuttle, while the next might require proficiency with huge mechas – and you’re able to do it all through the wonders of cybernetics.
Since you are a Black Ops group, you will report directly to General Novell, head of the military intelligence division. Unfortunately, since Aleer is governed by a mostly democratic-style government, you will be also report – occasionally – to a Military Overview Committee, headed by Ambassador Vash Greel, and staffed mostly by civilians. Don’t worry though; they don’t know you’re Black Ops. They just think you’re Special Forces.
One draw back to the Military Overview Committee is that they can “request” missions. It’s a request if anyone on the committee, except Ambassador Vash Greel, suggests it. If the Ambassador suggests it, consider it an order. However, receive confirmation from General Novell before proceeding – regardless. You are not someone’s personal hit squad – you’re an entire species’ personal hit squad.
Hope you enjoyed this.
Peterson
You’re part of a team of Aleerin Black Ops, tasked with not just keeping the status quo in a galactic power struggle, but also advancing the standpoint of the Aleerin race. You operate outside the law, doing what is necessary, when it is necessary. You could be called upon a moment’s notice, sent anywhere in the galaxy, and asked to do things that most people would shun. You do it willingly though – not because someone has to do it, but rather, because it will ultimately benefit your species. You are a true patriot.
You’re a highly trained individual, with access to all kinds of cutting edge technology. You are well-paid, well-equipped, and well-motivated. Due to your species’ innate cybernetic adaptability, you are able to gain beneficial cybernetics based upon the specific parameters of each mission. One mission might call for you to pilot an ultralight shuttle, while the next might require proficiency with huge mechas – and you’re able to do it all through the wonders of cybernetics.
Since you are a Black Ops group, you will report directly to General Novell, head of the military intelligence division. Unfortunately, since Aleer is governed by a mostly democratic-style government, you will be also report – occasionally – to a Military Overview Committee, headed by Ambassador Vash Greel, and staffed mostly by civilians. Don’t worry though; they don’t know you’re Black Ops. They just think you’re Special Forces.
One draw back to the Military Overview Committee is that they can “request” missions. It’s a request if anyone on the committee, except Ambassador Vash Greel, suggests it. If the Ambassador suggests it, consider it an order. However, receive confirmation from General Novell before proceeding – regardless. You are not someone’s personal hit squad – you’re an entire species’ personal hit squad.
Hope you enjoyed this.
Peterson