Given that this seems to be one of the major bones of contention about the book I guess the questions are as follows:
Olive said:
I was told that they had wanted something "simpler."
Olive said:
Chris Perkins apparently did most of the rewriting. though I suspect he had a lot of input from the team responsible for designing the D&D miniatures rules.
Olive said:
3) What did the original look like?
More like the
Star Wars starship combat rules.
Olive said:
4) Are there plans to release the original in sme form?
You'd have to ask Wizards of the Coast.
Olive said:
5) Why do ships have non-location based hits? Would it have been worth bucking the trend and making ships have locations so that crits could have more effect/the sstem would modle sci-fi fiction/film by having the engines damaged etc?
The short answer is "simplicity." Location-based hits slow down play. The longer answer is that Wizards' design staff are not big fans of hit locations, for a variety of reasons, though I'll grant that enough people want such a system that it could *at least* be done as an optional rule.