<pre>JumpDrive Technology
JumpDrive innovations are a direct product of the war. The gravity induction reactor was originally created as a weapon. It was found, however, that such projectiles had a tendency to jump through their targets without damaging them. The reactor was soon converted to an engine and the JumpDrive heralded the current level of technological progress.
JumpDrives are best utilized from system to system through a series of jumps with recharge periods between them. Different drive types (A through F) have different jump distances, minimum craft size, jump times, and recharge times.
Jump Engine........................A...........B...........C............D............E...........F
......................................(light)....(med.)..(hvy-civ).(hvy-mil).(spr-civ)..(spr-mil)
Jump Length (ly).................2.00......4.00.......6.00.......8.00.......10.00......12.00
Jump Time (hr)..................12.00......16.00.....20.00......24.00.....28.00......32.00
Jump Speed (lypd)..............4.00.......6.00.......7.20.......8.00.......8.57.......9.00
Recharge Time (hr)..............8.00......16.00.....24.00.....26.00......28.00......28.00
Avg. Nav. Speed (lypd)........2.40......3.00.......3.27.......3.84.......4.29........4.80
med=medium; hvy=heavy; civ=civilian; mil=military; spr=superheavy
Between jumps, sublight drives may be utilized as necessary and new courses may be plotted. In JumpSpace, maneuvering and sensor detection is impossible, but jumps may be terminated at anytime. Jumps use a great deal of the reactor power to induce the jump, requiring that anytime a jump is terminated, the full recharge time is required before another attempt may be made.
Jump Engine........................A...........B...........C............D............E...........F
......................................(light)....(med.)..(hvy-civ).(hvy-mil).(spr-civ)..(spr-mil)
Engine Start (rounds)...........2...........2...........3...........3...........4...........4
Max Fuel (jumps).................4...........5...........5...........5...........6...........6
JumpDrives will jump not only the ship in which the engine is placed, but a substantial surrounding volume as well. This allows for ‘extra’ cargo to be brought along outside the ship.</pre>