Johnny Angel
Explorer
In their Starship Construction Manual, RPG Objects sort of gives the raspberry to the idea that you might need a spreadsheet to design a starship, but even with their straightforward and robust system, there is still a fair bit of calculation and record keeping, not to mention numerous easily forgotten adjustments necessary for each change. If you'd rather do that business by hand, more flower to you. I instead chose to design a spreadsheet at the risk of getting the business from Charles Rice. Behold, my crude web site:
http://www.ashmead.net/~angel/Star*Forge/d20 Starships.html
This was designed with my d20 Star*Drive game in mind, so there's an ad hoc setting to add a stardrive to your ship. Otherwise it should be sufficiently generic and in compliance with d20 Future rules and the Blood and Space 2 system for designing hulls and weapons. This sheet doesn't support the Invention Point system, but it does adjust between market prices and homebrew prices, which I believe convert nicely to Invention Points and Craft DCs. See Blood & Space 2: Starship Construction Manual and Blood & Circuits for the details on that.
I still have it mind to lamprey my own ad hoc d20 conversion onto somebody's Alternity Warships spreadsheet, as I had attempted earlier. Espceially given that d20 Future hit points match Alternity Durability point for the same ship class, I suspect that there is an Alternity core underneath the d20 Future starship system, but I don't suppose Wizards will be putting out a more elaborate version any time soon. But as whiz-bang neato as I think Warships is, I suspect most people will not want to learn the details of the Warships system just to create a ship to run in d20 Future. But it the long run I'd like to see some of the richness of Warships somehow hammered into d20 Future starship combat.
As for the current spreadsheet, I humbly submit to any feedback or corrections at stardrive@ashmead.net.
Speaking of Star*Drive, you may also wish to check out my d20 Star*Drive character generator:
http://www.ashmead.net/~angel/Star*Forge/Star Forge.html
http://www.ashmead.net/~angel/Star*Forge/d20 Starships.html
This was designed with my d20 Star*Drive game in mind, so there's an ad hoc setting to add a stardrive to your ship. Otherwise it should be sufficiently generic and in compliance with d20 Future rules and the Blood and Space 2 system for designing hulls and weapons. This sheet doesn't support the Invention Point system, but it does adjust between market prices and homebrew prices, which I believe convert nicely to Invention Points and Craft DCs. See Blood & Space 2: Starship Construction Manual and Blood & Circuits for the details on that.
I still have it mind to lamprey my own ad hoc d20 conversion onto somebody's Alternity Warships spreadsheet, as I had attempted earlier. Espceially given that d20 Future hit points match Alternity Durability point for the same ship class, I suspect that there is an Alternity core underneath the d20 Future starship system, but I don't suppose Wizards will be putting out a more elaborate version any time soon. But as whiz-bang neato as I think Warships is, I suspect most people will not want to learn the details of the Warships system just to create a ship to run in d20 Future. But it the long run I'd like to see some of the richness of Warships somehow hammered into d20 Future starship combat.
As for the current spreadsheet, I humbly submit to any feedback or corrections at stardrive@ashmead.net.
Speaking of Star*Drive, you may also wish to check out my d20 Star*Drive character generator:
http://www.ashmead.net/~angel/Star*Forge/Star Forge.html