comrade raoul
Explorer
Those of you who make the point that "you should actually play the game" are largely right, I think. But my rules are meant to address conceptual problems, not gameplay ones. If they're successful, they won't change the gameplay at all. The "extreme damage" rule only makes a significant difference to the character's Fortitude save if they take really absurd amounts of damage in one hit (more than 50 points), or if they've been pummeled for a long time and taken an awful lot of non-lethal damage.
And I do stand by the pummeling rules. How else are you going to model a drawn-out fistfight between a pair of guys who can't hit for more non-lethal damage than their Con scores (this'd be fairly common, actually, especially for ordinaries), or a boxing match between master boxers with great Fortitude saves? They wouldn't be able to do anything to each other, unless someone got lucky and scored a critical hit (which, for the pair of ordinaries, might not even be enough) or rolled a 1 on their Fortitude save (for the boxers). And that would just reduce the fights to the person who turned got to be the first one to get a lucky or unlucky roll...
Also, one addendum to the pummeling rules. Characters can "catch their breath" as an attack or move action (but not both) if they can't or don't want to spend a full-round doing that: here, they eliminate 1d4+Con points of nonlethal damage. Also, catching your breath in this way provokes an attack of opportunity (whether or not it's done as a full-round action).
And I do stand by the pummeling rules. How else are you going to model a drawn-out fistfight between a pair of guys who can't hit for more non-lethal damage than their Con scores (this'd be fairly common, actually, especially for ordinaries), or a boxing match between master boxers with great Fortitude saves? They wouldn't be able to do anything to each other, unless someone got lucky and scored a critical hit (which, for the pair of ordinaries, might not even be enough) or rolled a 1 on their Fortitude save (for the boxers). And that would just reduce the fights to the person who turned got to be the first one to get a lucky or unlucky roll...
Also, one addendum to the pummeling rules. Characters can "catch their breath" as an attack or move action (but not both) if they can't or don't want to spend a full-round doing that: here, they eliminate 1d4+Con points of nonlethal damage. Also, catching your breath in this way provokes an attack of opportunity (whether or not it's done as a full-round action).