SteveC
Doing the best imitation of myself
A very good idea. Sorry for the thread derailment on my part. To answer the question, I just finished up a D20 Modern campaign that lasted just about two years. The game used quite a few house rules, but most of them were for campaign specific reasons rather than dissatisfaction with the core rules.genshou said:Fellas, I'm all for continuing this discussion of the merits and drawbacks of d20 Modern's nonlethal damage system, but this isn't an appropriate thread. I've started a thread to continue the discussion here.
First, I used the blood and fists rules from rpgobjects. If you're doing a D20 modern game with martial arts, this is the book to pick up. It is awsome.
Second, I used a modified version of non-lethal damage. It was very similar to Spycraft's subdual damage system, and it was a big hit with the characters. One part of the game was a boxing tournament with contestants from a mult-universe pool. We had a workout for these rules, and people were very happy with the results. Check out Spycraft for the details.
Third, I used a variant on action points where you could do more with them, which ended up being very similar to the Unearthed Arcana action point rules. I also let people put one action point per level into a special "focused" category. Those action points reset every game session, but you could only use them in special circumstances. This was another very popular rule.
Fourth, I instituted the fractional progression rules for bonuses based on character level that would eventually end up in Unearthed Arcana.
Fifth, I gave everyone a schtick, which was one skill where they were just better than anyone else. Another very popular rule.
Finally, I ended up reworking the gun rules extensively to make them more cinematic. I actually posted them to ENWorld before the last server migration and they were received reasonable well.
If anyone is interested in hearing more, just let me know!
--Steve