Wild Karrde said:
Soudns like a problem with the people you play with then a problem of the system.
I've played in 4 states with multiple groups in each state. I don't think there is anything especially unique about the people I play with. But yes, that is a typical retort to the criticism, and it doesn't fly. It is silly to try to fit the people to the game instead of fitting the game to the way people play.
I can't see why one would try to something "contradictory or illogical" in one game and not in another.
Quite simple, really: becasue the game encourages it. In GURPS, pumping up either dex or int, and then hanging dozens of 1/2 point skills off of it is very convenient. And you don't have to be a munchkin or, as you say, problem player, to fall into this trap. With a system like this, it becomes very easy to justify skills to yourself. Path of least resistance and all.
But with some pre-defined common roles, your character is far more likely to have a skills set that makes sense together.
Now I am not saying all players do this (not a minority of gaming lepers as you would have it either, though). Some players know enough to design a character around the concept and avoid the pratfalls of over-justification. But the thing is, those well made characters tend to fall into patterns that look a lot like classes.
Point buy does promote min/max but not illogical or bad charcater design.
They are one and the same. Min/max wouldn't be bad, IMO, if the results made sense.
I usually find quite the opposite that it promotes excellent character design because you have to put more time into your character.
You put more time into your character because it consumes more time in ultimately niggly decision making. There is a balance to be struck between detail and playability, but I think GURPS lies at an extreme.
And the players seem to care more about there characters then the ones they randomly rolled stats for.
Do they "care about the characters"? Or do they just not want to go throguh another round of niggly decision making?
I'm happy for you and your masters but my main point still stands. It's not difficult math and this seems to be what drives a lot of players away from the game.
You say right there that it drives a lot of people from the game. You can pass judgement on them all you want, the simple fact remains that a lot of people find math too much like work and don't find it a pleasant gaming experience.
As to my comment about the supers I guess that if you're telling me the only thing that would be carried over into a d20 game is the use of the d20 dice then sure I guess it's possible to make a decent supers game. In my mind though d20 involves the use of class, levels, hp and 6 stats. So like someone else said, if you throw all that out the window is it still called a d20 game?
The rub is, I don't think you have to dispense with any of that to have a decent supers game. And you have done nothing to demonstrate why classes, levels, hp, and 6 stats doesn't work for supers.