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d6 the future of d20?
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<blockquote data-quote="trancejeremy" data-source="post: 1659763" data-attributes="member: 924"><p>d6 is my favorite game system.</p><p></p><p>It's actually pretty simple. The basic mechanic is to roll a number of d6s equal to a characters skill level (or attribute) and compare it to a target number. The average human has an attribute of 2 dice (or called, 2D), while heroes have one of 3D (on average. 4D is generally the human max, and 5D is the max for things like the strength of a wookiie). Skills generally get added to the attribute.</p><p></p><p>The target number tend to range from about 5 to 35. 5 being very easy, 10 easy, 15 moderate, up to 35 being almost impossible.</p><p></p><p>Generally speaking, skills for most characters tended to only be about 3-7 dice. In theory, it went up to about 14-15 dice. In either case, I really don't see why rolling that much dice is a problem, but many people don't like it. Still, you can pretty much play it without a book, so I consider it to be a rules-light game.</p><p></p><p>There is no fixed skill or attribute list - it varies from game to game. Besides Star Wars, there the generic book, Indiana Jones, Men in Black, DC Heroes, Hercules/Xena, and a couple others, sorta. The original d6 book was really more of a toolkit than an actual game. Similarly, there was no damage system set - you can either use a wound system, based on a damage save (which Star Wars d6 used), or use hit points.</p><p></p><p>The force system in Star Wars d6 wasn't great, but there were a number of other magic systems.</p><p></p><p>It will never dethrone D&D, much less d20, since it costs $500 plus if you want to put out a product using it (compared to free for d20). But it's a fun alternative, I think.</p></blockquote><p></p>
[QUOTE="trancejeremy, post: 1659763, member: 924"] d6 is my favorite game system. It's actually pretty simple. The basic mechanic is to roll a number of d6s equal to a characters skill level (or attribute) and compare it to a target number. The average human has an attribute of 2 dice (or called, 2D), while heroes have one of 3D (on average. 4D is generally the human max, and 5D is the max for things like the strength of a wookiie). Skills generally get added to the attribute. The target number tend to range from about 5 to 35. 5 being very easy, 10 easy, 15 moderate, up to 35 being almost impossible. Generally speaking, skills for most characters tended to only be about 3-7 dice. In theory, it went up to about 14-15 dice. In either case, I really don't see why rolling that much dice is a problem, but many people don't like it. Still, you can pretty much play it without a book, so I consider it to be a rules-light game. There is no fixed skill or attribute list - it varies from game to game. Besides Star Wars, there the generic book, Indiana Jones, Men in Black, DC Heroes, Hercules/Xena, and a couple others, sorta. The original d6 book was really more of a toolkit than an actual game. Similarly, there was no damage system set - you can either use a wound system, based on a damage save (which Star Wars d6 used), or use hit points. The force system in Star Wars d6 wasn't great, but there were a number of other magic systems. It will never dethrone D&D, much less d20, since it costs $500 plus if you want to put out a product using it (compared to free for d20). But it's a fun alternative, I think. [/QUOTE]
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