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d6 the future of d20?
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<blockquote data-quote="swrushing" data-source="post: 1664049" data-attributes="member: 14140"><p></p></blockquote><p></p><p></p><p>The DnD system is built to emulate high magic fantasy. D20 is more flexible, however.</p><p></p><p>Well, one man's "clearly unbalanced" is another mans "fine" so i wont bother there since you give no reasons. As for magic is way too powerful, the Conan D20 and Midnight D20 fantasy realsm feature weaker or at least less frequent magic systems that might be more to your liking than DnD. </p><p></p><p>Again, when you look at d20, you will see the wide variety of damage systems. Skull and Bones uses something close to what has become a rather common alternative to straight hit points, a variant where "wounds" go straight to con under certain circumstances. Its also frequently called wounds/vitality in other systems such as spygate where, for instance, criticals go straight to con. Also, just a step outside of d20 in OGL land we have the damage save of MnM, replacing the hit point mechanic entirely and they have a fantasy game coming out later this year which features that mechanic. Finally, as other systems like conan and modern do, you can simply lower the massive save threshold to something that give you the feel. Modern uses your con, conan iirc 25.</p><p></p><p>Finally, in the Unearthed arcana **dnd** supplement, many of these types of systems were added as alternative damage systems to use even in DnD.</p><p></p><p>The basic training a character has in weapons and in which weapons is initially covered by his class choices and later by his feat choices. So, training is covered. A 10th level fighter cannot pick up an urgosh for instance, without taking penalties. </p><p></p><p>Some would say "archtypes." In DND all classes are flexible and sections on altering classes are given in the PHB and DMG.</p><p></p><p>I would say that is more due to an apparent lack in your knowledge of the d20 system and whats out there and in it than a real lack in the system.</p><p></p><p>OK, certainly DnD is not good for every genre. However, D20 has been used very well for grittier fantasy with less magic etc.</p><p></p><p>OK.</p><p>[/QUOTE]</p>
[QUOTE="swrushing, post: 1664049, member: 14140"] [/QUOTE] The DnD system is built to emulate high magic fantasy. D20 is more flexible, however. Well, one man's "clearly unbalanced" is another mans "fine" so i wont bother there since you give no reasons. As for magic is way too powerful, the Conan D20 and Midnight D20 fantasy realsm feature weaker or at least less frequent magic systems that might be more to your liking than DnD. Again, when you look at d20, you will see the wide variety of damage systems. Skull and Bones uses something close to what has become a rather common alternative to straight hit points, a variant where "wounds" go straight to con under certain circumstances. Its also frequently called wounds/vitality in other systems such as spygate where, for instance, criticals go straight to con. Also, just a step outside of d20 in OGL land we have the damage save of MnM, replacing the hit point mechanic entirely and they have a fantasy game coming out later this year which features that mechanic. Finally, as other systems like conan and modern do, you can simply lower the massive save threshold to something that give you the feel. Modern uses your con, conan iirc 25. Finally, in the Unearthed arcana **dnd** supplement, many of these types of systems were added as alternative damage systems to use even in DnD. The basic training a character has in weapons and in which weapons is initially covered by his class choices and later by his feat choices. So, training is covered. A 10th level fighter cannot pick up an urgosh for instance, without taking penalties. Some would say "archtypes." In DND all classes are flexible and sections on altering classes are given in the PHB and DMG. I would say that is more due to an apparent lack in your knowledge of the d20 system and whats out there and in it than a real lack in the system. OK, certainly DnD is not good for every genre. However, D20 has been used very well for grittier fantasy with less magic etc. OK. [/QUOTE]
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