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d6 the future of d20?
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<blockquote data-quote="woodelf" data-source="post: 1689674" data-attributes="member: 10201"><p>Well, with such a broad standard, there'd only be, what, 4 systems out there, total: roll+modifier>diff; roll+mod<diff, low good; roll+mod<diff, high good; and roll+diff<stat. However, D20 System and D6 differ in a very significant point: in D20 System, the roll is always the same, but the modifiers vary significantly (based on level, skill points, attributes, etc.). IOW, the random element, as an absolute range, is constant, though it tends to become smaller in proportion to the modifiers as level increases. In D6, the modifiers remain relatively static, while the roll varies significantly. Not only does the range of randomization vary with power, it actually increases with greater power. But it also becomes less likely to give an extreme result as power goes up, so more-competent characters are also more reliable in their abilities. So while a high-powered D&D3E character is guaranteed to outperform a low-powered one (if the former's mods exceed the latter's mods by 20 or more), the same is not true with Star Wars: it is, while statistically unlikely, possible for a character rolling 10d to get a result of 10, and thus be beaten by the person with 2d. On the flip side, the high-powered D&D3E character is as likely to generate a 30 as a 50, while the high-powered Star Wars character will pretty much always get about a 35.</p><p></p><p></p><p></p><p>You should try figuring out D&D3E from the books with all-new players. It's particularly poor for those new to RPing. While i haven't looked at the new D6 books, it'd take some effort for them to be more poorly organized than D&D3E PH. It's just a matter of your background.</p></blockquote><p></p>
[QUOTE="woodelf, post: 1689674, member: 10201"] Well, with such a broad standard, there'd only be, what, 4 systems out there, total: roll+modifier>diff; roll+mod<diff, low good; roll+mod<diff, high good; and roll+diff<stat. However, D20 System and D6 differ in a very significant point: in D20 System, the roll is always the same, but the modifiers vary significantly (based on level, skill points, attributes, etc.). IOW, the random element, as an absolute range, is constant, though it tends to become smaller in proportion to the modifiers as level increases. In D6, the modifiers remain relatively static, while the roll varies significantly. Not only does the range of randomization vary with power, it actually increases with greater power. But it also becomes less likely to give an extreme result as power goes up, so more-competent characters are also more reliable in their abilities. So while a high-powered D&D3E character is guaranteed to outperform a low-powered one (if the former's mods exceed the latter's mods by 20 or more), the same is not true with Star Wars: it is, while statistically unlikely, possible for a character rolling 10d to get a result of 10, and thus be beaten by the person with 2d. On the flip side, the high-powered D&D3E character is as likely to generate a 30 as a 50, while the high-powered Star Wars character will pretty much always get about a 35. You should try figuring out D&D3E from the books with all-new players. It's particularly poor for those new to RPing. While i haven't looked at the new D6 books, it'd take some effort for them to be more poorly organized than D&D3E PH. It's just a matter of your background. [/QUOTE]
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