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d6 the future of d20?
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<blockquote data-quote="Acid_crash" data-source="post: 1689727" data-attributes="member: 16278"><p>Believe me, I know a level system when I see one and I know that what I came up with for d6 doesn't make it a 'level system', it at least alleviates some of the complaints that some have for the system, and also gets rid of the situation in which a person normally would spend some of his own character points during the game and instead splits that pool up into two different pools... one which works for just character advancement, and one that refreshes each session (like Spycraft or Mutants and Masterminds) and doesn't increase beyond the 5 per session. </p><p></p><p>As for the art of adventure design being so much easier, well, that's a debate in itself. For myself, I can crank out stats and stuff in d6 in a quarter of the time it takes me to do the same type of stuff in Star Wars d20 or DnD simply because of the vast number of classes, levels, feats, skills and ranks, force powers or spells, monsters, and so on and so on... at least in d6, I can begin with a basic template, add in a few pips and dice in certain skills, compare to the overall capacity of the player group, and I'm done. </p><p></p><p>It's just a matter of what makes sense for the individual, and what we see as a limitation vs. an advantage. I will play d20 but never run it, it's a hassle for me. d20 got ruined for me when I walked into the game store and saw 8 monster manuals, 3 books on just feats, 5 books on just spells, 30 books on just classes alone, and now we are seeing a larger number of variant books being released. Just give me d6 Adventure, Space, and Fantasy and I am good to go and I can recreate anything in all those other 50 d20 books without any problems or any hitches.</p><p></p><p>And if anybody had problems with the older d6 books, like Strength damage and stuff like that, many of those small issues have been recognized and looked at, so go look at the book again to make sure that your complaints are still valid. Arguing is fine when the point is valid, so make sure what you are against is still in the new edition.</p></blockquote><p></p>
[QUOTE="Acid_crash, post: 1689727, member: 16278"] Believe me, I know a level system when I see one and I know that what I came up with for d6 doesn't make it a 'level system', it at least alleviates some of the complaints that some have for the system, and also gets rid of the situation in which a person normally would spend some of his own character points during the game and instead splits that pool up into two different pools... one which works for just character advancement, and one that refreshes each session (like Spycraft or Mutants and Masterminds) and doesn't increase beyond the 5 per session. As for the art of adventure design being so much easier, well, that's a debate in itself. For myself, I can crank out stats and stuff in d6 in a quarter of the time it takes me to do the same type of stuff in Star Wars d20 or DnD simply because of the vast number of classes, levels, feats, skills and ranks, force powers or spells, monsters, and so on and so on... at least in d6, I can begin with a basic template, add in a few pips and dice in certain skills, compare to the overall capacity of the player group, and I'm done. It's just a matter of what makes sense for the individual, and what we see as a limitation vs. an advantage. I will play d20 but never run it, it's a hassle for me. d20 got ruined for me when I walked into the game store and saw 8 monster manuals, 3 books on just feats, 5 books on just spells, 30 books on just classes alone, and now we are seeing a larger number of variant books being released. Just give me d6 Adventure, Space, and Fantasy and I am good to go and I can recreate anything in all those other 50 d20 books without any problems or any hitches. And if anybody had problems with the older d6 books, like Strength damage and stuff like that, many of those small issues have been recognized and looked at, so go look at the book again to make sure that your complaints are still valid. Arguing is fine when the point is valid, so make sure what you are against is still in the new edition. [/QUOTE]
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