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d6 the future of d20?
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<blockquote data-quote="LostSoul" data-source="post: 1691272" data-attributes="member: 386"><p>Huh, I just checked that out. It's true. I never played that way, though - I had Force skills cost 2x, untrained 4x.</p><p></p><p>Isn't there a rule in there about only being able to raise a skill by one point per adventure? Anyway, that's what I used.</p><p></p><p></p><p></p><p>To fly an X-Wing, you need two skills: StarFighter Piloting and Starship Gunnery. Starship Shields is nice to have, but not neccessary. And with those two skills, you can fly a Y-Wing, TIE Fighter, A-Wing, or any other Starfighter. If you decide to use a freighter, you have Space Transports Piloting. You don't need to have Communications, or Sensors, and Repair is one skill, and not neccessary if there's a space port nearby.</p><p></p><p>And I find D&D combat to be much, much more clunky than d6, what with AoO and limited actions per turn.</p><p></p><p></p><p></p><p>That's a feature, not a flaw. Characters are as different as the Players want them to be. If they are the same, it would be like D&D characters all picking the same classes. And you're also forgetting that, as per the rules, two Jedis can have two totally different set of Force skills.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 1691272, member: 386"] Huh, I just checked that out. It's true. I never played that way, though - I had Force skills cost 2x, untrained 4x. Isn't there a rule in there about only being able to raise a skill by one point per adventure? Anyway, that's what I used. To fly an X-Wing, you need two skills: StarFighter Piloting and Starship Gunnery. Starship Shields is nice to have, but not neccessary. And with those two skills, you can fly a Y-Wing, TIE Fighter, A-Wing, or any other Starfighter. If you decide to use a freighter, you have Space Transports Piloting. You don't need to have Communications, or Sensors, and Repair is one skill, and not neccessary if there's a space port nearby. And I find D&D combat to be much, much more clunky than d6, what with AoO and limited actions per turn. That's a feature, not a flaw. Characters are as different as the Players want them to be. If they are the same, it would be like D&D characters all picking the same classes. And you're also forgetting that, as per the rules, two Jedis can have two totally different set of Force skills. [/QUOTE]
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