Sadrik
First Post
This idea is to address several issues with the concept of daily powers.
Long Rest
A long rest allows you to recover your daily powers without taking an extended rest.
✦ Duration: A long rest is about 1 hour long.
✦ No Limit per Day: You can take as many short rests per day as you want.
✦ No Strenuous Activity: You have to rest during a long rest. You can stand guard, sit in place, ride on a wagon or other vehicle, or do other tasks that don’t require much exertion.
✦ Spend Healing Surges: After the first 5 minutes, you can spend as many healing surges as you want (see “Healing,” page 293). If you run out of healing surges, you must take an extended rest to regain them.
✦ Encounter Powers: After the first 5 minutes, you renew your encounter powers, so they are available for your next encounter.
✦ Using Powers while You Rest: If you use an encounter power during a long rest, you need another 5 minutes of rest to renew it so that you can use it again.
✦ Daily Powers: At the end of a long rest, you regain all your daily powers.
✦ Interruptions: If your long rest is interrupted, you need to rest another hour to get the complete benefits of a long rest.
Long Rest
A long rest allows you to recover your daily powers without taking an extended rest.
✦ Duration: A long rest is about 1 hour long.
✦ No Limit per Day: You can take as many short rests per day as you want.
✦ No Strenuous Activity: You have to rest during a long rest. You can stand guard, sit in place, ride on a wagon or other vehicle, or do other tasks that don’t require much exertion.
✦ Spend Healing Surges: After the first 5 minutes, you can spend as many healing surges as you want (see “Healing,” page 293). If you run out of healing surges, you must take an extended rest to regain them.
✦ Encounter Powers: After the first 5 minutes, you renew your encounter powers, so they are available for your next encounter.
✦ Using Powers while You Rest: If you use an encounter power during a long rest, you need another 5 minutes of rest to renew it so that you can use it again.
✦ Daily Powers: At the end of a long rest, you regain all your daily powers.
✦ Interruptions: If your long rest is interrupted, you need to rest another hour to get the complete benefits of a long rest.
From PHB for reference said:Short Rest
A short rest allows you to renew your encounter powers and spend healing surges to regain hit points.
SHORT REST
✦ Duration: A short rest is about 5 minutes long.
✦ No Limit per Day: You can take as many short rests per day as you want.
✦ No Strenuous Activity: You have to rest during a short rest. You can stand guard, sit in place, ride on a wagon or other vehicle, or do other tasks that don’t require much exertion.
✦ Renew Powers: After a short rest, you renew your encounter powers, so they are available for your next encounter.
✦ Spend Healing Surges: After a short rest, you can spend as many healing surges as you want (see “Healing,” page 293). If you run out of healing surges, you must take an extended rest to regain them.
✦ Using Powers while You Rest: If you use an encounter power (such as a healing power) during a short rest, you need another short rest to renew it so that you can use it again.
✦ Interruptions: If your short rest is interrupted, you need to rest another 5 minutes to get the benefits of a short rest.
Extended Rest
Once per day, you can gain the benefits of an extended rest.
EXTENDED REST
✦ Duration: An extended rest is at least 6 hours long.
✦ Once per Day: After you finish an extended rest, you have to wait 12 hours before you can begin another one.
✦ No Strenuous Activity: You normally sleep during an extended rest, though you don’t have to. You can engage in light activity that doesn’t require much exertion.
✦ Regain Hit Points and Healing Surges: At the end of an extended rest, you regain any hit points you have lost and any healing surges you have spent.
✦ Powers: At the end of an extended rest, you regain all your encounter powers and daily powers.
✦ Action Points: At the end of an extended rest, you lose any unspent action points, but you start fresh with 1 action point.
✦ Interruptions: If anything interrupts your extended rest, such as an attack, add the time spent dealing with the interruption to the total time you need to
spend in the extended rest.