It's a bit of an exaggeration, but in general, it seems monsters are immune to a whole bunch of damage types or none at all.
Most notable are the non-magical types: how many creatures are specifically resistant to one of piercing, slashing, or bludgeoning rather than all three? Very, very few. Weapon choice is much less interesting when any weapon is just as good as another.A
voiding resistances is trivial when there aren't any or they are all clumped, or only fire matters. On top of that, vulnerabilities are also extremely infrequent.
Kinda makes damage types pointless for most encounters.
Why did the developers make damage types so lame?
Most notable are the non-magical types: how many creatures are specifically resistant to one of piercing, slashing, or bludgeoning rather than all three? Very, very few. Weapon choice is much less interesting when any weapon is just as good as another.A
voiding resistances is trivial when there aren't any or they are all clumped, or only fire matters. On top of that, vulnerabilities are also extremely infrequent.
Kinda makes damage types pointless for most encounters.
Why did the developers make damage types so lame?