Enforcer
Explorer
See the build (not 100% on it yet) in the stat block below.AnonymousOne said:I would really like to see this build. And as I'm not very familiar with the optimizing thing, I'd love to know what makes that level progression so nice.
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Human Rogue 20/Swashbuckler 4
Str 14, Dex 15, Con 14, Int 14, Wis 12, Cha 10 (32 pts., all stat bumps to Dex)
1st (Rogue 1): Sneak Attack +1d6, Trapfinding; Dodge, Mobility
2nd (Swashbuckler 1): Weapon Finesse
3rd (Swashbuckler 2): Grace +1; Quick Draw
4th (Swashbuckler 3): Insightful Strike
5th (Fighter 1): Combat Expertise
6th (Rogue 2): Evasion, Dodge Bonus +1; Improved Feint
7th (Rogue 3): Sneak Attack +2d6, Trap Sense +1
8th (Rogue 4): Uncanny Dodge
9th (Rogue 5): Sneak Attack +4d6; Daring Outlaw
10th (Rogue 6): Trap Sense +2, Sneak Attack +5d6
11th (Rogue 7): Dodge Bonus +2
12th (Rogue 8): Improved Uncanny Dodge, Sneak Attack +6d6, Grace +2; Improved Critical (dagger)
13th (Rogue 9): Trap Sense +3
14th (Rogue 10): Special Ability (Skill Mastery), Sneak Attack +7d6
15th (Rogue 11): Telling Blow
16th (Rogue 12): Trap Sense +4, Sneak Attack +8d6, Dodge Bonus +3
17th (Rogue 13: Special Ability (Defensive Roll)
18th (Rogue 14): Sneak Attack +9d6; Melee Evasion
19th (Rogue 15): Trap Sense +5
20th (Rogue 16): Special Ability (Elusive Target), Sneak Attack +10d6
Basically his shtick is a surprise knife to the kidney. He'll have the skill tricks from Complete Scoundrel to do that (also one reason for Quick Draw--the other being multiple thrown daggers). Improved Feint and Telling Blow are both alternative ways for him to do Sneak Attack damage. He also ends up with a +16 BAB, meaning four attacks if he wants them.
What I'm thinking about doing alternatively, is to change out some feats for the TWF chain.
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