Imperialus
Explorer
Wrote up a brief outline for a few NPC's that I see as being important early on in the campaign. Eventually these guys will be background leaders taking care of the little crap that the players don't want to bother with. Last thing I want the game to do is bog down in details. The PC's are there to kick ass and take names, not manage an economy.
Name: Veteran Sergeant Issah
Role: Advice/Information/Training/Explains Campaign Goal
Combat: Some combat, very limited.
Bio:
Veteran Sergeant Issah is more important than the emperor himself in the PC’s eyes, at least in the beginning. The emperor himself won’t step in and beat the out of them if they fall asleep after being on watch for 53 hours. Sergant Issah will.
He’s the typical ‘seen it all’ NCO.
Couple hundred years old at least.
Has always trained scouts.
Issah gets injured in the crash and never completely recovers so his combat potential is minimal. He can eventually take over the ‘houskeeping’ duties for the PC’s. His injury prevents him from joining them in the field but he can be completely trusted to run things while the PC’s are away. PC’s can also come to him for advice but he eventually stops giving orders. Can train new recruits. Think of him like Duncan Idaho from Dune. Goes on about honour a lot.
Name: Bryce
Role: Advice/Plot Hooks/Eventual Manager
Combat: Extensive Combat. Fights along side PC’s but never becomes a marine.
Bio:
First local that helps the PC’s.
Wandering loaner.
Very trustworthy, loyal, Never betrays the PC’s unless they really ask for it.
Rogue influence on PC’s.
Devil may care attitude.
Counterpoint to Issah.
Ahh screw it, he’s Han Solo.
Fills a wide variety of roles with ‘local ingenuity’.
Needs to be competent in combat. Relies on speed and hit and run tactics.
Has an awesome bike tricked out for the wasteland.
Bryce is a young 18-19 year old kid that the PC’s encounter early on. He helps hide them from the tyranid forces that chase them around in the beginning. He introduces them to other locals and helps rally them to the cause. Sticks around directly until he’s no longer useful in combat or the PC’s start ignoring him. Then he moves more to the background. Serves as a spokesman for the locals that sort of thing. Keeps his ear to the ground, and the locals love him. Eventually starts taking care of more day-to-day planetary governor type stuff to keep the players from micromanaging any more than they want to.