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Darkvision: Don't forget the Disadvantage & limitations!
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<blockquote data-quote="UngeheuerLich" data-source="post: 7424750" data-attributes="member: 59057"><p>From dndbeyond:</p><p></p><p>A given area might be lightly or heavily obscured. In a lightly obscured area, such as dim light, patchy fog, or moderate foliage, creatures have disadvantage on Wisdom (Perception) checks that rely on sight.</p><p>Dim light, also called shadows, creates a lightly obscured area. An area of dim light is usually a boundary between a source of bright light, such as a torch, and surrounding darkness. The soft light of twilight and dawn also counts as dim light. A particularly brilliant full moon might bathe the land in dim light.</p><p></p><p>I don't know if you want a citation or if you think that it was obvious and no explanation needed... bit since the op thinks you have disadvantage on pp for dim light conditions, I think I explain I show the relevant text and explain it.</p><p></p><p>Passive perception is usually used when a creature tries to surprise you or stay hidden. In both cases the creature not only has to stay unseen but also unheard. Bad vision does not impose disadvantage on listen checks (perception that relies on hearing) or even checks that rely on smelling.</p><p>So there is no reduction of pp per se. But of course, there now is a certain stealth range where the sneaking person stays unseen but not unheard and thus not hidden.</p><p>Maybe you can have your party also have disadvantage on listen checks because your heavily armored party members are too noisy... but in that case you can as well carry a torch because you attract more enemies than you would with your torch amyway. At least you have a chance to spot the enemies beyond 60ft range.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 7424750, member: 59057"] From dndbeyond: A given area might be lightly or heavily obscured. In a lightly obscured area, such as dim light, patchy fog, or moderate foliage, creatures have disadvantage on Wisdom (Perception) checks that rely on sight. Dim light, also called shadows, creates a lightly obscured area. An area of dim light is usually a boundary between a source of bright light, such as a torch, and surrounding darkness. The soft light of twilight and dawn also counts as dim light. A particularly brilliant full moon might bathe the land in dim light. I don't know if you want a citation or if you think that it was obvious and no explanation needed... bit since the op thinks you have disadvantage on pp for dim light conditions, I think I explain I show the relevant text and explain it. Passive perception is usually used when a creature tries to surprise you or stay hidden. In both cases the creature not only has to stay unseen but also unheard. Bad vision does not impose disadvantage on listen checks (perception that relies on hearing) or even checks that rely on smelling. So there is no reduction of pp per se. But of course, there now is a certain stealth range where the sneaking person stays unseen but not unheard and thus not hidden. Maybe you can have your party also have disadvantage on listen checks because your heavily armored party members are too noisy... but in that case you can as well carry a torch because you attract more enemies than you would with your torch amyway. At least you have a chance to spot the enemies beyond 60ft range. [/QUOTE]
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Darkvision: Don't forget the Disadvantage & limitations!
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