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Darkvision: Don't forget the Disadvantage & limitations!
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<blockquote data-quote="Ilbranteloth" data-source="post: 7424900" data-attributes="member: 6778044"><p>Umm, a constructive houserule? I don't recall any request of such by the OP. Just an observation by them that some people forget that a creature with darkvision has disadvantage on Perception checks in darkness, and that they didn't like the idea of them <em>not</em> having such a disadvantage because it seems too powerful. It really doesn't seem to be a request for any sort of rules change at all, actually. Simply an observation and a reminder that dungeons are more dangerous when you remember that a creature with darkvision has disadvantage on their Perception checks when in darkness.</p><p></p><p>As for the intermediate step I mention, it's really just the possibility that no matter what type of vision a creature has, there is some level of brightness that means they have disadvantage on Perception checks.</p><p></p><p>No, by the rules, I (a human) can see without penalty in bright light (day), with disadvantage (dim light), or not at all (darkness). </p><p></p><p>A creature with darkvision is with no penalty in bright or dim light, with disadvantage in darkness, and not at all in magical darkness.</p><p></p><p>With 3e/4e low-light vision, an elf sees in bright light, dim light as bright light, or not at all (darkness). Your 40 feet of bright light and 40 feet of dim light is just 80 feet of bright light to a creature. There is no dim light and no point where they suffer disadvantage due to the level of light. That's all.</p><p></p><p>Hey, I'm not saying everybody cares, nor to I feel compelled to make anybody care. Just pointing out that by design both normal and darkvision feature a level of brightness that imposes disadvantage on their Perception check. The 3e/4e design for low-light vision does not. Each group has to decide whether they care or not. Even in my expanded example I pointed out that most people (including us) don't care. We're just sticking with the 5e rules as is.</p><p></p><p>I wouldn't consider them "special" (or requirements), but then apparently I'm "ridiculous" and "stupid" too, and I'm sure some other things I've missed (not debating it, just thanking you for your observations).</p><p></p><p>I have different thoughts about how I'd address many rules, and point out that it's one of the best things about the game. That whatever aspects of the narrative nature of the game that matter to you, the rules will generally support.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7424900, member: 6778044"] Umm, a constructive houserule? I don't recall any request of such by the OP. Just an observation by them that some people forget that a creature with darkvision has disadvantage on Perception checks in darkness, and that they didn't like the idea of them [I]not[/I] having such a disadvantage because it seems too powerful. It really doesn't seem to be a request for any sort of rules change at all, actually. Simply an observation and a reminder that dungeons are more dangerous when you remember that a creature with darkvision has disadvantage on their Perception checks when in darkness. As for the intermediate step I mention, it's really just the possibility that no matter what type of vision a creature has, there is some level of brightness that means they have disadvantage on Perception checks. No, by the rules, I (a human) can see without penalty in bright light (day), with disadvantage (dim light), or not at all (darkness). A creature with darkvision is with no penalty in bright or dim light, with disadvantage in darkness, and not at all in magical darkness. With 3e/4e low-light vision, an elf sees in bright light, dim light as bright light, or not at all (darkness). Your 40 feet of bright light and 40 feet of dim light is just 80 feet of bright light to a creature. There is no dim light and no point where they suffer disadvantage due to the level of light. That's all. Hey, I'm not saying everybody cares, nor to I feel compelled to make anybody care. Just pointing out that by design both normal and darkvision feature a level of brightness that imposes disadvantage on their Perception check. The 3e/4e design for low-light vision does not. Each group has to decide whether they care or not. Even in my expanded example I pointed out that most people (including us) don't care. We're just sticking with the 5e rules as is. I wouldn't consider them "special" (or requirements), but then apparently I'm "ridiculous" and "stupid" too, and I'm sure some other things I've missed (not debating it, just thanking you for your observations). I have different thoughts about how I'd address many rules, and point out that it's one of the best things about the game. That whatever aspects of the narrative nature of the game that matter to you, the rules will generally support. [/QUOTE]
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Darkvision: Don't forget the Disadvantage & limitations!
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