Kickstarter Darrin Drader Brings You Reign of Discordia 2nd Edition -- 5E in Space!

Darrin Drader

Explorer
ROD Launch.jpg


In 2008, Reality Deviant Publications (now Gun Metal Games) and I teamed up to released Reign of Discordia for the True20 system. Although it was well received, Dave Jarvis decided to focus the majority of his efforts on Interface Zero for Savage Worlds, and he very graciously turned all the rights and assets of Reign of Discordia back over to me. Although it has been sitting dormant for a number of years, it has not been forgotten, and now I've teamed up with Owen K. C. Stephens to bring you two versions of a second edition of the setting, fully compatible with 5E and White Star.

We are currently Kickstarting this here.

What can you expect in this project?
  • A full 5E compatible class system for space opera games.
  • Psionics rules (Reign of Discordia is a no-magic setting).
  • A variety of playable alien species, which includes updates to the ones featured in the original products as well as a number of new ones.
  • Scifi Equipment for 5E.
  • Space combat rules.
  • A variety of starships, which will include all the ones from the original product and more.
  • Rules to customize your starships.
  • A host of setting specific information that includes history, 50+ original worlds, organizations, the space station Rover's Beacon, and an introductory adventure.
  • Timeline advancement. We've moved the timeline forward five years, but if you preferred the original, there's no need to worry, we support multiple eras of play.

Reign of Discordia in Brief:
What happens after the evil empire falls but nobody is there to pick up the pieces? Who will resolve interstellar conflicts and bring peace? Who will protect the former member worlds? How do we grow beyond the sins of our past?

Reign of Discordia is a science fiction space opera setting by veteran RPG author Darrin Drader, published by Owen K.C. Stephens. Inspired by the retro-futurism of the 1970s and 80s, such as the original Star Wars trilogy, Battlestar Galactica, and Starblazers, Reign of Discordiais a setting where heroes are needed,and opportunities are growing. Laid low by the reptilian R'Tillek, the Stellar Imperium is no more. While many see this as a good thing, the R'Tillek have not gone, and they have not forgotten who their enemies are.

The Stellar Imperium's Fall is your chance to Rise.
 

Attachments

  • Reign of discordia 2E Ad small.jpg
    Reign of discordia 2E Ad small.jpg
    500.1 KB · Views: 96
Last edited:

log in or register to remove this ad




Darrin Drader

Explorer
The relaunch funded in the first 12 hours! And, as an added bonus, people who back this project automatically receive a free copy of Blaster Bolts #12 for the White Star game, which is dedicated to Reign of Discordia and serves as a preview. This is courtesy of the publisher of that magazine, Fainting Goat Games.
 

Attachments

  • Blaster-Bolts-Issue-12-Final-1.jpg
    Blaster-Bolts-Issue-12-Final-1.jpg
    5.3 MB · Views: 60

Darrin Drader

Explorer
This Kickstarter just launched but there's actually a bunch of new stuff to report on today... so much so that a roundup is necessary.

Welcoming Marcus Bone. The biggest news is that I'd like to welcome Marcus Bone as a co-producer and co-contributor of the setting. Marcus has been a freelancer in the gaming industry for years, he's been a very vocal and enthusiastic fan of the setting since it came out, and he's done some work on what would have been a Savage Worlds version of the setting had it moved forward at that time. He's also going to be our official presence on Twitter (since I don't Tweet). Let's give Marcus a big welcome!

Updated Promo Video. Thomas Verrault Jr., who is prominent within the Star Frontiers fandom did an update video on this campaign, and said some pretty cool things about the setting in his video here:
Facebook Group. Next, there's a brand spanking new Facebook group for Reign of Discordia up. So, if you want to get together with others and talk about the setting or the rules, you can now do so. We'll be hanging around to comment and moderate. Please be nice to one another! Log into Facebook

Online Play. Finally, there's a group of players who just started up a brand new game of Reign of Discordia on their YouTube channel. I'll be watching and you can find the session zero of their game online here: It's been a busy week so far, but I have an update ready to go regarding stretch goals and art. But, so as not to overwhelm you right now, I'll save that for my next update.
 

Darrin Drader

Explorer
Just a quick update today.
We've modified the campaign to make the first stretch goal kick in at $2000.
$2,000 - Named Backer
Assuming we hit double our original goal, everyone who helped fund this project will see their name in print in the book in a special "backers" section. You will have the option to provide your name as you wish it to appear, and you will have the option to decline this benefit.
Have a great weekend and try to get a lot of gaming in!
 

Darrin Drader

Explorer
As I write this we are just a few dollars away from doubling our original goal. Thank you for helping make this project a reality!

One of the questions we’ve gotten about Reign of Discordia is what kind of post-release support this is likely to receive.

This is a fair question, particularly since many publishers release a setting, you buy it, and then you never hear another thing from that publisher about that setting again. It’s happened to me more than once and I personally find it annoying. You can always create your own material, but sometimes you need the additional in-setting inspiration, sometimes you lack the time to prepare original material, and sometimes you simply want more information about a given topic, location, or individual. Aside from that, there are questions of canon after all! I mean how comfortable are you with one table’s version of something being completely different than your own?

One of the things that will be different about Reign of Discordia is that this is not a “fire and forget” product. The plan right now is to continue development long after the Kickstarter products are fulfilled and support it with relatively short, focused products with a low price point that each cover a specific topic, a place, or present you with a scenario you can run. The first edition of the setting had a few support products: an adventure called “Virus,” another adventure called “Salvage Run,” an expansion that introduced the Angari species, and a rules supplement that helped further flesh out starship combat called “Death in the Starlit Expanse.” The plan was for it to continue indefinitely, but that was when the original publisher pulled the plug. As the creator and publisher of this edition of the setting, I can help it grow and thrive.

Many of the ideas and setting material that appeared in the Angari book and Death in the Starlit Expanse are going to be incorporated into the new core book. That said, there is a ton of real-estate to explore in later supplements. There are questions one would naturally ask about this setting, such as what’s outside of “known space?” What are some of the systems and planets within known space that didn’t make the core book? What are the internal structures within the various organizations like? In time, I’d like to answer many of these questions. I’d also like to see more fiction for the setting. The first novel, called Neurogenesis was released at roughly this time a year ago. Some of you have chosen to receive this novel as part of your rewards. There are a couple sequels rattling around in my brain, and one day soon I’d like to sit down and start writing them.

That’s our update for the beginning of the second week of this Kickstarter. Keep your eyes on this space for more news as it becomes available.
 

Darrin Drader

Explorer
We are now into the second week of the Reign of Discordia Kickstarter and I want to address a question that I’m sure is on everyone’s mind: space combat. How are we going to do it? What makes it different from other systems out there? To answer that question, let’s look briefly at the past. The first edition of Reign of Discordia was designed for the True20 System, which didn’t have native support for space combat. To that end, I wrote a system that was functional and playable. And after running a few games using it, I hated it. Why? As it turns out, a lot of players hate running space combat. By adding a ship into the game, any ship, you’re effectively adding an extra layer of rules between the players and the story. In RPGs, any time you do this, you slow the game down. The original system also used a square play grid, attacks of opportunity, and had a number of other elements that worked better for character combat than ship-to-ship combat in space.

So given that space combat is going to be slowed down, the real question is by how much? And can anything be done to mitigate the slowdown?

The Basics

There are a few elements common to every tactical space combat system:
  • Command
  • Movement
  • Shooting
  • Shields
  • Power Management
  • Damage
  • Damage Control

That’s a fair amount of things to worry about compared to PC combat. So how do we make this manageable, easy to understand, and fast? Here’s what we’ve come up with:
  • Ship stats are stacked in such a way that the things you need to know for combat are right at the top. This includes Armor Class, Hull Points, and a maneuverability rating.
  • Space combat takes place on a hex grid, and your ship’s maneuverability indicates how many facings you can change in one round.
  • Combat is broken up between a quick and dirty mode and a more complicated tactical mode (more on this below).
  • Every PC takes on a role aboard the ship: captain, tactical officer, engineer, and so on. Every ship has a rating for every system—which is a number that is added to a D20 roll and compared to a difficulty class to accomplish whatever it is you’re trying to do. Your character’s ability modifier that applies to the role you took aboard the ship is added to your ship’s rating.
  • The initiative order is handled normally. The one exception to this is that the captain always gets to go before the other player characters every round. The round might progress in the following way: the enemy ship or ships might go first. Then the captain gives orders or tries to inspire her crew. Then one of the player characters comes up and he decides what he wants to do that round within options for the role he took on. This proceeds to the end of the initiative order and then it goes back to the top of the round. This repeats until one of the ships is destroyed, disabled, or is fleeing the battle.

Quick and Dirty vs Tactical Combat
As I mentioned earlier, there is a quick and dirty method for handling combat, and a tactical mode. Quick and dirty would be the easiest method to use if all the characters are on one ship and you are only facing one or two opponents, or if only one or two characters are engaged in a battle using fighters or other small craft. With the quick and dirty method, you have a circular display (most likely printed out for your convenience) where you track where other spacecraft are in relation to you. From there, you act normally, but the only thing you need to worry about in terms of movement is where you want to be in relation to those other ships—remain where you’re at, get closer, or move farther away. Anything more complex, like wanting to use an asteroid for cover, or deciding you want to flee into a cloud of charged particles is handled narratively between the GM and you.

Tactical combat is a bit more complex. You’re going to use this mode when there are more than two or three ships in the field of battle. Gameplay takes place on a hex grid and uses ship counters to track the positions of your ship and others. In this mode, if you see an asteroid you want to take cover behind, you have to adjust your speed and heading to plot your course, and it may take a few rounds to get there. Also, more ships have to make movements, attacks, and so on. It’s just shy of a wargame. While this method takes longer, it is the preferred way to conduct a larger-scale battle.

Maneuvers
Maneuvers are things your ship can do to turn the odds in your favor. This includes things like evasive maneuver, barrel rolls, hairpin turns, and so on. As maneuvers, your pilot must declare one of these actions and then they must make a piloting roll. If the roll succeeds, there is a benefit you receive from the action. For example, evasive maneuvers adds a bonus to your ship’s armor class, making you harder to hit. A barrel roll is more difficult and gives you a greater bonus to armor class. A hairpin turn is difficult to pull off in any starship, but if you do, your ship flips 180 degrees and goes back in the opposite direction. There are, of course more.

Systems Failures
In most games, system failures are one of the areas that really start to bog down combat. There will be optional rules for system failures in the new rules. However, the GM will be encouraged to handle these issues narratively. In other words, your ship’s shields are failing and you just took a huge hit. The GM decides that a fire has broken out on two decks. The captain then orders firefighting crews deployed to handle it. The GM makes a roll to determine how long it will take for the crew to put out the fires. Alternatively, the ship is already battered and a fire breaks out. The captain doesn’t have any more crew to send to fight the fire, so she lets it burn out of control, at least until they’ve survived the fight. The GM knows the fire is burning so he decides that after a few rounds it will start affecting the navigational system.

And this goes on until the end of the battle.

The optional system might end up with the same effects and decision making, but tables will be provided to make the system more balanced. Using these tables does slow game play down somewhat.

So that’s a quick preview of the starship combat you can look forward to in the new edition of Reign of Discordia. The ultimate goal is to keep with 5th edition design principles and make combat smooth and fast.
 

Darrin Drader

Explorer
As of this weekend, we have tripled out original goal and are now on our way to quadrupling it. We also have lined up some rather unexpected additional funding from outside the Kickstarter which will help us get the new art this edition desperately needs. We currently have 17 days to go.
 

Remove ads

Top