[OOC: Allright, i'll be skipping ahead a little bit, because this is getting in a slump and having to wait constantly till everybody's posted wears this game down. So we'll be getting to the prison infiltration part...]
After a long chase which seemed to go by in the blink of an eye (think a very fast speeder chase), it was Surussk who eventually managed to jump on the trooper's speeder and simply snapping his neck!
Alder lagged behind a bit, and the chief got up to him. [this'll be continued in a private e-mail]
Soon the whole party got out of the jungle and you could all see...
A relatively squat, two-story building in characteristic Imperial style: gray walls with a slight outward slant, no visible windows, and a plain visage that leaves no room for accoutrements. The second story of the building is visibly smaller than the ground floor, and blinking lights line the top floor’s edges. A large set of blast doors denotes the ground floor entry to
the building, while a single gun turret (which appears to be an E-Web blaster built into the wall) juts out a few meters to the door’s left.
Otherwise, there are no other visible entrances or exits to the facility.
Stormtroopers stand guard at the facility’s blast doors, while the low hum of speeder engines indicates that there might be scout troopers on patrol nearby. Additionally, you hear heavy thudding sounds in the distance, along with the noises of plants being crushed, indicating the presence of a walker of some kind.
Fortunately, the Felucian chief is aware of a secret entrance. He leads you to the northwest corner of the building, where a ventilation grate barely hangs on its bolts... He motions that he'll have to leave you now, to get back to his village.