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DCC #7 The Secret of Smuggler's Cove (full)
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<blockquote data-quote="HolyMan" data-source="post: 5530856" data-attributes="member: 84167"><p>I wish to adapt this previously 3.5 module for Pathfinder and am looking for a group. I am looking for help with my mid lvl adventure building from scratch as well as combat in pbp at this level. </p><p> </p><p>This being a DCC (Dungeon Crawl Classic) it will be piled high with combat as well as the usually mystery to solve and NPCs to deal with. Also this will be a one shot type adventure with your character only probably leveling up once during it, but I think this might be a good way to try out a character concept, new class, or alternate class.</p><p> </p><p>Will be playing this close to the Living Pathfinder Rules (as that is what I am making mid level adventures for). But might see about trying out some Ultimate Magic stuff to see how those spells work out. </p><p> </p><p>So what do I need? 5 players each with a 5th lvl character. Character gene rules will be below. So as I am ending a game or two probably in the next month I wanted to get started on talking about a replacement for when I'm down below double digits in games I'm DMing. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p> </p><p> </p><p><strong><u>Character Gene:</u></strong></p><p> </p><p>- <strong>Starting Level:</strong> 5th</p><p>- <strong>Abilities:</strong> point buy (20 pts) - then agumented for race and lvl up</p><p>- <strong>Races:</strong> core only - one player may be allowed to play a merfolk based on concept and fluff</p><p>- <strong>Classes:</strong> core only - but depending on start date/release date of game/Ultimate Magic one player might be allowed to play a Magus</p><p>- <strong>Hit Points:</strong> Max at 1st lvl and Max -2 for lvls 2-5 (plus all modifiers of course)</p><p>- <strong>Feats & Traits:</strong> core/APG/AA only - may pick two traits</p><p>- <strong>Starting Wealth:</strong> 10,500gp - May spend no more than 4,000gp on any one item (exception: magic shield or armor - you may have one or the other at a cost of 4,000gp + mw value - to gain a +2 magical bonus)</p><p>- <strong>Equipment:</strong> core/APG/AA only - mounts will not be needed and will actually not be much help</p><p> </p><p>Please post up your interest and talk amongst yourselves to build a party. </p><p> </p><p>HM</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5530856, member: 84167"] I wish to adapt this previously 3.5 module for Pathfinder and am looking for a group. I am looking for help with my mid lvl adventure building from scratch as well as combat in pbp at this level. This being a DCC (Dungeon Crawl Classic) it will be piled high with combat as well as the usually mystery to solve and NPCs to deal with. Also this will be a one shot type adventure with your character only probably leveling up once during it, but I think this might be a good way to try out a character concept, new class, or alternate class. Will be playing this close to the Living Pathfinder Rules (as that is what I am making mid level adventures for). But might see about trying out some Ultimate Magic stuff to see how those spells work out. So what do I need? 5 players each with a 5th lvl character. Character gene rules will be below. So as I am ending a game or two probably in the next month I wanted to get started on talking about a replacement for when I'm down below double digits in games I'm DMing. :p [B][U]Character Gene:[/U][/B] - [B]Starting Level:[/B] 5th - [B]Abilities:[/B] point buy (20 pts) - then agumented for race and lvl up - [B]Races:[/B] core only - one player may be allowed to play a merfolk based on concept and fluff - [B]Classes:[/B] core only - but depending on start date/release date of game/Ultimate Magic one player might be allowed to play a Magus - [B]Hit Points:[/B] Max at 1st lvl and Max -2 for lvls 2-5 (plus all modifiers of course) - [B]Feats & Traits:[/B] core/APG/AA only - may pick two traits - [B]Starting Wealth:[/B] 10,500gp - May spend no more than 4,000gp on any one item (exception: magic shield or armor - you may have one or the other at a cost of 4,000gp + mw value - to gain a +2 magical bonus) - [B]Equipment:[/B] core/APG/AA only - mounts will not be needed and will actually not be much help Please post up your interest and talk amongst yourselves to build a party. HM [/QUOTE]
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