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DCC #7 The Secret of Smuggler's Cove (full)
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<blockquote data-quote="HolyMan" data-source="post: 5579824" data-attributes="member: 84167"><p><strong><span style="color: Red">HB is next in line...</span></strong></p><p></p><p>Place holder for Herobizkit's Bard-arian.</p><p></p><p>Male half-elf Bard 3 (Favored)/Barbarian 2</p><p>CG medium humanoid (human/elf)</p><p>Init +3; Senses low-light vision; Perception +0<strong><span style="color: Red">(no ranks it is a class skill?)</span></strong></p><p></p><p>DEFENSE</p><p>AC 13, touch 13, flat-footed 11 (+? <strong><span style="color: Red">? me too</span></strong> armor, +1 Dex, +1 Dodge, +1 size)</p><p>hp 53 (14+10+8+8+8+5 [Toughness])<strong><span style="color: Red"> 55 = [3d8(20) + 2d12(20) + CON(10) + Feat (05)]</span></strong></p><p>Fort +6, Ref +6, Will +1</p><p>Defensive Abilities uncanny dodge</p><p></p><p>OFFENSE</p><p>Speed 40 ft.</p><p>Melee weapon +8 (x+5) <strong><span style="color: Red">not sure I understand this your STR is +4 or +6 with a two handed weapon</span></strong></p><p>Ranged weapon +7 (x+5)</p><p></p><p>Spells per Day all/3</p><p>Spells known 6/4</p><p></p><p>STATISTICS</p><p>Str 18 (15+2 race+1 level), Dex 16, Con 14, Int 10, Wis 7, Cha 12</p><p></p><p>BAB +4; CMB +8; CMD +11</p><p></p><p>Feats: arcane strike, power attack, toughness</p><p>Traits: Magical Knack/Bard (+2 caster level), dirty fighter (+1 damage when flanking)</p><p>Skills: *Acrobatics +11, *Stealth +11, *Swim +12; Perform (Sing) +7, Perform (Dance) +6, Use Magic Device +12 (Skill Focus) <strong><span style="color: Red">Hard to check this how about adding in a total skill ranks spot</span></strong></p><p><strong></strong> </p><p>Racial Modifiers +2 Perception, +2 Strength</p><p>Armor Check Penalty -2 <strong><span style="color: Red">hmm.. how do you know this?</span></strong></p><p><strong></strong> Languages Common, Elven</p><p></p><p>[sblock=Racial Traits]</p><p></p><ul> <li data-xf-list-type="ul"> +2 to One Ability Score: Half-elf characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.</li> <li data-xf-list-type="ul"> Medium: Half-elves are Medium creatures and have no bonuses or penalties due to their size.</li> <li data-xf-list-type="ul"> Normal Speed: Half-elves have a base speed of 30 feet.</li> <li data-xf-list-type="ul"> Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light (see low-light vision).</li> <li data-xf-list-type="ul"> Elf Blood: Half-elves count as both elves and humans for any effect related to race.</li> <li data-xf-list-type="ul"> Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.</li> <li data-xf-list-type="ul"> Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks.</li> <li data-xf-list-type="ul"> <strong>Water Child</strong>: Some half-elves are born of elves adapted to life on or near the water. These half-elves gain a +4 racial bonus on Swim checks, can always take 10 while swimming, and may choose Aquan as a bonus language. This racial trait replaces the half-elf’s <em>adaptability</em> and<em> multitalented</em> racial Traits.</li> <li data-xf-list-type="ul"> <strong>Bard Favored Class Alternative</strong>: Add 1 to the half-elf’s total number of bardic performance rounds per day. (+3 total)</li> <li data-xf-list-type="ul"> Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).</li> </ul><p>[/sblock][sblock=Class Abilities]</p><p></p><ul> <li data-xf-list-type="ul"> Bardic knowledge: can use Knowledge skills untrained, +1 to all Knowledge checks</li> <li data-xf-list-type="ul"> Bardic performance: 8 (4 + 1 [Cha] + 3 [Fav class alt]) times per day</li> <li data-xf-list-type="ul"> Cantrips: 6 known</li> <li data-xf-list-type="ul"> Countersong: + Perform (sing) to saving throws vs sonic or language-dependant magical attack</li> <li data-xf-list-type="ul"> Distraction: + Perform (dance) to saving throws vs illusion (pattern or figment) magical attack</li> <li data-xf-list-type="ul"> Fascinate: one target, Wil 12; target watches, -4 to skills requiring reaction checks</li> <li data-xf-list-type="ul"> Inspire competence: +2 skill checks</li> <li data-xf-list-type="ul"> Inspire courage +1: +1 hit/dmg, +1 save vs charm and fear</li> <li data-xf-list-type="ul"> Versatile performance: can use Perform (Sing) for Bluff, Sense Motive</li> <li data-xf-list-type="ul"> Well-Versed: +4 bonus on saving throws vs bardic performance, sonic, and language-dependent effects</li> <li data-xf-list-type="ul"> Favored Class Alternative - Bard: Each time the half-elf would earn a hit point or skill point for advancing her favored Bard class, she instead adds 1 to her total number of bardic performance rounds per day.</li> <li data-xf-list-type="ul"> Fast Movement: +10 movement rate</li> <li data-xf-list-type="ul"> Rage: 6 (4 + Con) rounds/day; +4 Str/Con, +2 Wil, -2 AC; cannot use Cha, Dex, Int-based skills except Acrobatics, Fly, Intimidate, Ride; fatigued (-2 Str/Dex, cannot run or charge) for 2x rounds of rage at end</li> <li data-xf-list-type="ul"> Rage Power - Knockback (Ex): Once per round, the barbarian can make a bull rush attempt against one target in place of a melee attack. If successful, the target takes damage equal to the barbarian's Strength modifier and is moved back as normal. The barbarian does not need to move with the target if successful. This does not provoke an attack of opportunity.</li> <li data-xf-list-type="ul"> Uncanny Dodge: At 2nd level, a barbarian gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to Armor Class if immobilized.</li> </ul><p>[/sblock] </p><p>Starting Wealth: 10,500 - May spend no more than 4,000gp on any one item (exception: magic shield or armor - you may have one or the other at a cost of 4,000 gp + mw value - to gain a +2 magical bonus)</p><p><strong><span style="color: Red"></span></strong></p><p><strong><span style="color: Red">Definitely spending your cash will help with checking up on your character.</span></strong></p><p><strong><span style="color: Red"></span></strong></p><p><strong><span style="color: Red">HM</span></strong></p></blockquote><p></p>
[QUOTE="HolyMan, post: 5579824, member: 84167"] [B][COLOR=Red]HB is next in line...[/COLOR][/B] Place holder for Herobizkit's Bard-arian. Male half-elf Bard 3 (Favored)/Barbarian 2 CG medium humanoid (human/elf) Init +3; Senses low-light vision; Perception +0[B][COLOR=Red](no ranks it is a class skill?)[/COLOR][/B] DEFENSE AC 13, touch 13, flat-footed 11 (+? [B][COLOR=Red]? me too[/COLOR][/B] armor, +1 Dex, +1 Dodge, +1 size) hp 53 (14+10+8+8+8+5 [Toughness])[B][COLOR=Red] 55 = [3d8(20) + 2d12(20) + CON(10) + Feat (05)][/COLOR][/B] Fort +6, Ref +6, Will +1 Defensive Abilities uncanny dodge OFFENSE Speed 40 ft. Melee weapon +8 (x+5) [B][COLOR=Red]not sure I understand this your STR is +4 or +6 with a two handed weapon[/COLOR][/B] Ranged weapon +7 (x+5) Spells per Day all/3 Spells known 6/4 STATISTICS Str 18 (15+2 race+1 level), Dex 16, Con 14, Int 10, Wis 7, Cha 12 BAB +4; CMB +8; CMD +11 Feats: arcane strike, power attack, toughness Traits: Magical Knack/Bard (+2 caster level), dirty fighter (+1 damage when flanking) Skills: *Acrobatics +11, *Stealth +11, *Swim +12; Perform (Sing) +7, Perform (Dance) +6, Use Magic Device +12 (Skill Focus) [B][COLOR=Red]Hard to check this how about adding in a total skill ranks spot[/COLOR] [/B] Racial Modifiers +2 Perception, +2 Strength Armor Check Penalty -2 [B][COLOR=Red]hmm.. how do you know this?[/COLOR] [/B] Languages Common, Elven [sblock=Racial Traits] [LIST] [*] +2 to One Ability Score: Half-elf characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. [*] Medium: Half-elves are Medium creatures and have no bonuses or penalties due to their size. [*] Normal Speed: Half-elves have a base speed of 30 feet. [*] Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light (see low-light vision). [*] Elf Blood: Half-elves count as both elves and humans for any effect related to race. [*] Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects. [*] Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks. [*] [B]Water Child[/B]: Some half-elves are born of elves adapted to life on or near the water. These half-elves gain a +4 racial bonus on Swim checks, can always take 10 while swimming, and may choose Aquan as a bonus language. This racial trait replaces the half-elf’s [I]adaptability[/I] and[I] multitalented[/I] racial Traits. [*] [B]Bard Favored Class Alternative[/B]: Add 1 to the half-elf’s total number of bardic performance rounds per day. (+3 total) [*] Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). [/LIST] [/sblock][sblock=Class Abilities] [LIST] [*] Bardic knowledge: can use Knowledge skills untrained, +1 to all Knowledge checks [*] Bardic performance: 8 (4 + 1 [Cha] + 3 [Fav class alt]) times per day [*] Cantrips: 6 known [*] Countersong: + Perform (sing) to saving throws vs sonic or language-dependant magical attack [*] Distraction: + Perform (dance) to saving throws vs illusion (pattern or figment) magical attack [*] Fascinate: one target, Wil 12; target watches, -4 to skills requiring reaction checks [*] Inspire competence: +2 skill checks [*] Inspire courage +1: +1 hit/dmg, +1 save vs charm and fear [*] Versatile performance: can use Perform (Sing) for Bluff, Sense Motive [*] Well-Versed: +4 bonus on saving throws vs bardic performance, sonic, and language-dependent effects [*] Favored Class Alternative - Bard: Each time the half-elf would earn a hit point or skill point for advancing her favored Bard class, she instead adds 1 to her total number of bardic performance rounds per day. [*] Fast Movement: +10 movement rate [*] Rage: 6 (4 + Con) rounds/day; +4 Str/Con, +2 Wil, -2 AC; cannot use Cha, Dex, Int-based skills except Acrobatics, Fly, Intimidate, Ride; fatigued (-2 Str/Dex, cannot run or charge) for 2x rounds of rage at end [*] Rage Power - Knockback (Ex): Once per round, the barbarian can make a bull rush attempt against one target in place of a melee attack. If successful, the target takes damage equal to the barbarian's Strength modifier and is moved back as normal. The barbarian does not need to move with the target if successful. This does not provoke an attack of opportunity. [*] Uncanny Dodge: At 2nd level, a barbarian gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to Armor Class if immobilized. [/LIST] [/sblock] Starting Wealth: 10,500 - May spend no more than 4,000gp on any one item (exception: magic shield or armor - you may have one or the other at a cost of 4,000 gp + mw value - to gain a +2 magical bonus) [B][COLOR=Red] Definitely spending your cash will help with checking up on your character. HM[/COLOR][/B] [/QUOTE]
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