Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Talking the Talk
DCC #7 The Secret of Smuggler's Cove (full)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="HolyMan" data-source="post: 5579848" data-attributes="member: 84167"><p><strong><span style="color: Red">And last but not Leif... </span></strong><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>Elf L5 Urban Druid</p><p>[sblock=Stat Point Buy Data]2pts S12; 5 pts D14+2(race)=16; 3 pts C13-2(race)=11; 1 pt I 11+2(race)=13; 7 pts W15+1(level 4)=16; 2 pts C12[/sblock]</p><p>Final Ability Scores</p><p>S 12 +1</p><p>D 16 +3</p><p>C 11 +0</p><p>I 13 +1</p><p>W 16 +3</p><p>C 12 +1</p><p></p><p>HP=8+6+6+6+6=32 <strong><span style="color: Red">[5d8(32) + CON (00)]</span></strong></p><p>AC: 22</p><p></p><p>+2 Magical Hide Armor (4,165 gp) [+6 AC]</p><p>Heavy Wooden Shield (7 gp) [+2 AC]</p><p>Amulet of Natural Armor +1 (2,000 gp)</p><p>Brooch of Shielding (1,500 gp) [absorbs 101 hp damage from magic missiles]</p><p>+1 Magical Longsword (2,315 gp)</p><p>Sickle (1d6 dam, special: trip attack)</p><p>[505 gp left to spend]<strong><span style="color: Red"> have you at 507gp left to spend</span></strong></p><p></p><p>Traits:</p><p>Magical Talent: [magic trait] as a spell-like ability can cast <em>Light</em> once/day at CL5 <strong><span style="color: Red">umm?? druids get light as an Orison</span></strong></p><p>Warrior of Old: [racial/elf trait] +2 trait bonus to initiative checks [total +5 on init. checks!]</p><p></p><p><strong>Spells Prepared</strong></p><p>L0:</p><p>L1:</p><p>L2:</p><p>L3:</p><p><span style="color: Red"><strong></strong></span></p><p><span style="color: Red"><strong>wish to help me test out some Ultimate Magic spells? (and no I don't mean Mad Monkeys</strong></span> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /><strong><span style="color: Red">) just a couple to see how powerful they are...</span></strong></p><p><strong><span style="color: Red"></span></strong></p><p><strong><span style="color: Red">Ash Storm, Tar Ball, Frostbite and Summon Minor Ally are the only ones you can take if you wish from UM.</span></strong></p><p><strong><span style="color: Red"></span> </strong></p><p>[sblock=Character Generation info from DM HolyMan]</p><p>- Starting Level: 5th</p><p>- Abilities: point buy (20 pts) - then agumented for race and lvl up</p><p>- Races: core only - one player may be allowed to play a merfolk based on concept and fluff</p><p>- Classes: core only - but depending on start date/release date of game/Ultimate Magic one player might be allowed to play a Magus</p><p>- Hit Points: Max at 1st lvl and Max -2 for lvls 2-5 (plus all modifiers of course)</p><p>- Feats & Traits: core/APG/AA only - may pick two traits</p><p>- Starting Wealth: 10,500gp - May spend no more than 4,000gp on any one item (exception: magic shield or armor - you may have one or the other at a cost of 4,000gp + mw value - to gain a +2 magical bonus)</p><p>- Equipment: core/APG/AA only - mounts will not be needed and will actually not be much help</p><p>[/sblock]</p><p></p><p><strong><span style="color: Red"><u>Missing: </u></span></strong></p><p><strong><span style="color: Red">- Racial Features</span></strong></p><p><strong><span style="color: Red">- Class Features</span></strong></p><p><strong><span style="color: Red">- Feats</span></strong></p><p><strong><span style="color: Red">- Skills</span></strong></p><p><strong><span style="color: Red">- Weapon stats</span></strong></p><p></p><p><strong><span style="color: Red">HM</span></strong></p></blockquote><p></p>
[QUOTE="HolyMan, post: 5579848, member: 84167"] [B][COLOR=Red]And last but not Leif... [/COLOR][/B]:p Elf L5 Urban Druid [sblock=Stat Point Buy Data]2pts S12; 5 pts D14+2(race)=16; 3 pts C13-2(race)=11; 1 pt I 11+2(race)=13; 7 pts W15+1(level 4)=16; 2 pts C12[/sblock] Final Ability Scores S 12 +1 D 16 +3 C 11 +0 I 13 +1 W 16 +3 C 12 +1 HP=8+6+6+6+6=32 [B][COLOR=Red][5d8(32) + CON (00)][/COLOR][/B] AC: 22 +2 Magical Hide Armor (4,165 gp) [+6 AC] Heavy Wooden Shield (7 gp) [+2 AC] Amulet of Natural Armor +1 (2,000 gp) Brooch of Shielding (1,500 gp) [absorbs 101 hp damage from magic missiles] +1 Magical Longsword (2,315 gp) Sickle (1d6 dam, special: trip attack) [505 gp left to spend][B][COLOR=Red] have you at 507gp left to spend[/COLOR][/B] Traits: Magical Talent: [magic trait] as a spell-like ability can cast [I]Light[/I] once/day at CL5 [B][COLOR=Red]umm?? druids get light as an Orison[/COLOR][/B] Warrior of Old: [racial/elf trait] +2 trait bonus to initiative checks [total +5 on init. checks!] [B]Spells Prepared[/B] L0: L1: L2: L3: [COLOR=Red][B] wish to help me test out some Ultimate Magic spells? (and no I don't mean Mad Monkeys[/B][/COLOR] :p[B][COLOR=Red]) just a couple to see how powerful they are... Ash Storm, Tar Ball, Frostbite and Summon Minor Ally are the only ones you can take if you wish from UM. [/COLOR] [/B] [sblock=Character Generation info from DM HolyMan] - Starting Level: 5th - Abilities: point buy (20 pts) - then agumented for race and lvl up - Races: core only - one player may be allowed to play a merfolk based on concept and fluff - Classes: core only - but depending on start date/release date of game/Ultimate Magic one player might be allowed to play a Magus - Hit Points: Max at 1st lvl and Max -2 for lvls 2-5 (plus all modifiers of course) - Feats & Traits: core/APG/AA only - may pick two traits - Starting Wealth: 10,500gp - May spend no more than 4,000gp on any one item (exception: magic shield or armor - you may have one or the other at a cost of 4,000gp + mw value - to gain a +2 magical bonus) - Equipment: core/APG/AA only - mounts will not be needed and will actually not be much help [/sblock] [B][COLOR=Red][U]Missing: [/U] - Racial Features - Class Features - Feats - Skills - Weapon stats[/COLOR][/B] [B][COLOR=Red]HM[/COLOR][/B] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
DCC #7 The Secret of Smuggler's Cove (full)
Top