Felon said:I bought this adventure from RPGNow, and this was the part of Planescape that was left altogether unexplained. Even adventures that take place completely on the material plane address the issue of how characters know about going from point A to point B. Is it assumed that the party has a working knowledge of all the portals they need to get around in the adventure?
There were some excellent Dragon magazine articles in one of the Best of Dragon annuals that discussed finding out about portals, keys, etc.
When I ran my campaign (and consequently, Dead Gods), a fairly significant part of the game involved the characters developing contacts who had information related to how to find portals to places they needed to go...it involved bribing people, paying off officials, researching in the Great Library, meeting sages in the Lady's Ward or knowledge brokers like Shemeshka etc.
Planescape tended to leave that fairly open, but I found that there was a tonne of cool stuff you could do with that whole process.
Banshee