Dharuhk Svahre
First Post
Alrighty guys, I want you to post up your characters now, and then post an entrance into the in game thread. Don't worry if your character is not 100% finished, I just want to get the roleplay and setting going.
[B]Name:[/B] Hanshu Mon'saru
[B]Class:[/B] Rogue/Swordsage/Master of Nine
[B]Race:[/B] Elven Vampire
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Neutral
[B]Str:[/B] 52 +21 (18/+6R/+5L/+5I/+10E/+8P) [B]Level:[/B] 10/7/5 (+8 LA) [B]XP:[/B] 435,000 (-15,067 with xp Penalty)
[B]Dex:[/B] 30 +10 (18/+6R/+6E) [B]BAB:[/B] 15/10/5 [B]HP:[/B] 152/153 (22d12)
[B]Con:[/B] -- --- (-) [B]Grapple:[/B] +32 [B]Dmg Red:[/B] 10/S/M
[B]Int:[/B] 20 +05 (18/+2R) [B]Speed:[/B] 60'/60'/120'(G) [B]Spell Res:[/B] -
[B]Wis:[/B] 32 +11 (18/+2R/+4I/+6E/+2Trivia) [B]Init:[/B] +16 [B]Spell Save:[/B] -
[B]Cha:[/B] 22 +06 (18/+4R) [B]ACP:[/B] -2 [B]Miss Chance:[/B] 20%/50% vs ranged
[B]Base Armor Shld Dex Wis Nat Misc Total[/B]
[B]Armor:[/B] 10 +12 +7 +10 +10 +11 +10 74(79)
[B]Touch:[/B] 55(60) I60(65) [B]Flatfooted:[/B] ---
[B]Base Mod Misc* Total[/B] (*SS/R/L/C/I) +1 Sacred bonus vs evil
[B]Fort:[/B] 9 +0 +11 +20 (5/2/3/1/0)
[B]Ref:[/B] 13 +10 +15 +38 (5/5/3/2/0)
[B]Will:[/B] 9 +11 +15 +35 (5/2/3/1/4)
[B]Weapon Attack Damage Critical[/B]
Large Katana (+46 single) +44/+39/+34 2d8+35 17/20 X2
Large Katana +44/+39 2d8+20
Guantlet +46 4d6+28 X2
Large Comp LongBow (+21) +30 2d6+22 Force X3
[B]Languages:[/B] Common, Elven, Draconic, Infernal, Auran, Giant, Abyssal
[B]Abilities:[/B]
Rogue
Sneak Attack +8d6 (9d6 when denied Dex)
Trapfinding
Improved Evasion
Improved Uncanny Dodge
Trap Sense +4
Elf
+2 Racial bonus to Listen, Search, Spot
Immune to magic sleep
Vampire
Undead Traits
Slam 1d6+18
Blood Drain
Children of the Night
Dominate
Create Spawn
Energy Drain
Alternate Form
DR 10 / Silver & Magic
Fast Healing 5
Gaseous Form
Resistances 30 Acid/Sonic/Fire/Cold/Electricity
Spider Climb
Turn resistance +4
Skills +8 racial bonus on Bluff, Hide, Listen,
Move Silently, Search, Sense Motive, and Spot checks.
Bonus Feats
Swordsage
Initiator level 17
Quick to Act - +2 to initiative
Discipline Focus WF (Diamond Mind)
AC Bonus - +10 Wis bonus to AC
Discipline Focus IS (Tiger Claw) +11 dmg with TC strikes
Sense Magic
Manuevers - K/R 12/6
Stances - 3
Master of Nine
Dual Stance - 10/10 rounds/day
Perfect Form - +1 save DC for manuevers
Counter Stance - Change stance during the use of a counter
Master of 9 - +2 to hit & +9 dmg with all strikes
Manuevers K/R 8/5
Stances 2
Item abilities
Swim - 60ft, Immune to dissolution by submersion in running water
Flying - 120ft (Good), immune to tremorsense
Scentblind - Immune to Scent
Sequestered - Invisible to all sight including see Invisible and true seeing,
- doesn't become visible after attacks
Nondetection - Divinations and detection items don't work
Ghost fighting - Ignore Icorporeal miss chance
Revelation - Evil Outsiders glow red, Undead glow White, anyone else glows green
Immune to Positive energy spells and effects and blindness
Freedom of movement
Steadfast - Always considered to have main Katana readied against a charge. (AoO deals 4d8+70)
Everbright - Katnanas and shield immune to acid and rusting effects.
[B]Feats:[/B]
01 2WF
-- I2WF (Bonus Item)
03 EWP (Bastard Sword)
-- Alertness (Bonus Vampire)
-- Combat Reflexes (Bonus Vampire)
-- Dodge (Bonus Vampire)
-- Improved Initiative (Bonus Vampire)
-- Lightning Reflexes (Bonus Vampire)
06 Blind Fighting
09 O2WF
12 Extra Readied Manuever
-- WF (Bastard Sword, Rapier, Short Spear, Trident) (Bonus Swordsage 1)
15 Adaptive Style
18 Darkstalker
21 2WR (epic)
[B]Stances:[/B]
Giant Killing Style - +2 to hit +4 to dmg vs larger enemies
Assassin Stance - +2d6 SA
Giant's Stance - +5ft reach
Aura of Chaos* - Open ended dmg
Crusader Strike - heal 2 per hit to self or ally within 10ft
[B]Manuevers: (Known 20)[/B]
SS1 Saphire Nightmare Blade - Enemy is FF +1d6 with con check
SS1 Counter Charge - Force charging foe to move away from me
SS1 Mountain Hammer - +1d6 ignores DR and hardness
SS1 Stone Bones - DR 5/- with attack
SS1 Wolf Fang Strike - Make an attack with each weapon as standard action
SS1 Soaring Raptor Strike - Jump DC 20 vs larger foe +4 to hit +4d6 dmg
SS2 Burning Blade
SS3 Shadow Stride - Teleport 50ft as move action
SS4 Searing Charge - Flying Charge deals +5d6 fire dmg
--- Retrain Burning Blade to Emerald Blade - Make melee attack against touch AC
SS5 Pouncing Charge - Make full attack at end of charge
SS6 Disrupting Blow (Will DC38) - Steal actions from foe for 1 round
SS7 Greater Insightful Strike - Deal Con check X2 dmg on regular hit
MN1 Shield Block - Give adjacent ally +11 shield bonus vs 1 melee attack as immediate Interupt
MN1 Divine Surge - +8d8 holy dmg
MN2 Steel Wind - attack 2 foes with standard action
MN3 Iron Heart Surge - end any 1 effect on me with a standard action and gain +2 moral bonus to next hit
MN3 Douse the Flame - foe loses abilty to make AoO for 1 round
MN4 Swooping Dragon Strike - Jump DC = foes AC, foe FF vs hit, +10d6 dmg and fort save DC=Jump for stun
--- Retrain Wolf Fang Strike to Raging Mongoose - Gain 2 extra attacks with each weapon as ImIn
MN5 Feral Death Blow - (Fort DC42) or foe dies, +20d6 if save is made.
MN5 Time Stands Still - Make 2 full attacks
[B]Manuevers: (Readied 12)[/B]
Time Stands Still
Counter Charge
Shadow Stride
Divine Surge
Iron Heart Surge
Searing Charge
Mountain Hammer
Douse the Flame
Feral Death Blow
Pouncing Charge
Swooping Dragon Strike
Raging Mongoose
[B]Skill Points:[/B] 301 [B]Max Ranks:[/B] (25*)
[B]Skills Ranks Mod Misc Total[/B]
Bluff (19) 19 (25) +06 +25
Sense Motive (25) 25 (25) +19 +44
Search (19) 19 (25) +24 +43
Spot (19) 19 (25) +30 +49
Listen (22) 22 (25) +22 +44
Hide (25) 25 (25) +47(87)+72(112)
Move Silently (22) 22 (25) +47 +69
Jump (25) 25 (25) +76 +101
Tumble (25) 01 (01) +28 +29
Sleight of Hand (19) 19 (25) +11 +30
Use Magic Device (19) 19 (25) +06 +25
Martial Lore (18) 10 (10) +06 +16
Knowledge (History) 10 (10) +06 +16
Knowledge (Nob & Roy) 10 (10) +06 +16
Knowledge (Religion) 05 (10) +06 +11
Knowledge (The Planes) 05 (10) +06 +11
[B]Equipment: (4,300,000g) Cost Weight[/B]
+05 Large Adamantine Katana 203,370g 12lb
-Necrotic Focus +3
-Deadly Precision +2
-Everbright 2,000g
-Prismatic Burst 30,000g
-Greater Fiendslayer Crystal 6,000g --
+05 Large Adamantine Katnana 53,370g 12lb
-Everbright 2,000g
-Prismatic Burst 30,000g
-Greater Fiendslayer Crystal 6,000g --
+05 Defensive Gauntlet 72,302g 01lb
+05 Spellstrike Gauntlet 72,302g 01lb
+1 Large Composite Longbow (22) 52,600g 06lb
-Force +2
-Seeking +1
-Precise +1
-Greater Crystal of Acid Assualt 6,000g
Quiver of Energy 15,000g 01lb
-Elona's 2,700g
-Large Arrows X120 12g
+05 Heavy Adamantine Shield 67,170g 07lb
-Animated
-Ghost Ward
-Everbright 2,000g
-Greater Agility (+5 Ref) 8,000g --
-Greater Arrow Deflection Crystal 5,000g --
Phylactory of Virtue 6,500g
Sundark Goggles of Insight 20,000g --
-Detection 15,000g
-Mindarmor 15,000g
-Raptor Mask 5,250g
-Revelation 2,100g
+5 Amulet of Natural Armor 50,000g
-Wisdom +6 54,000g --
-Scentblinder 12,000g
-Vampire Torc 2/2 7,500g
-Heartseeking 3/3 4,500g
-Badge of Glory 5,400g
Mantle of Great Stealth 242,000g
-Turn Resistance 16,500g
-Mantle of the Predator 12,000g 02lb
Arms of the Naga 56,000g 08lb
-Rogues Vest 27,000g
-Ephod of Authority 1,200g
Skin of the Hero 68,000g
+07 Celestial Batalion Armor 616,300g 40lb
-Greater Crystal of Screening 3,000g --
Gloves of the Balanced Hand 8,000g --
-Ghost Fighting 6,000g
-Finned 5,250g
Strongarm Bracers 6,000g 10lb
-Bands of Bloodrage 3/3 3,900g
Ring of Sequestering 300,000g --
-Elemental Resist 30 X5 270,000g --
-Freedom of Movement 60,000g
-Positive Protection 54,000g
+05 Ring of Protection 50,000g --
-Entropic Deflection 12,000g
-Arming 7,500g
+10 Belt of Epic Strength 1,000,000g 01lb
-Cord of Favor 4,500g
Boots of Swiftness 3/3 256,000g 02lb
-Steadfast 2,100g
Pale Green (Red Garnet) Ione Stone 30,000g
Dusty Rose Prism Ione Stone 5,000g
Greater Trudeath Crystal X2 20,000g --
Greater Demolition Crystal X2 12,000g --
Permenant Girallon's Blessing (CL30) 8,400g --
Permenant Fuse Arms (CL30) 8,400g --
+05 Manual of Gainful Excersise 137,000g --
+04 Tome of Understanding 110,000g --
Portable Hole 20,000g
-Silver Coffin w/pipe 100g
-50 cubic feet of home soil FREE!
Beltpouch 1g 01lb
Orb of Mental Renewal 3,100g
-Eternal wand of Deeper Darkness 10,900g 01lb
-Eternal Wand of Devil Eye 10,900g 01lb
-Feather Tokens of the Tree X6 2,400g --
474g
[B]Total Weight:[/B]lb
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 14,900 200 300 600 1,500
[B]Age:[/B] 1,024
[B]Height:[/B] 6'0"
[B]Weight:[/B] 170lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] White
[B]Skin:[/B] White
[b]- Fighting Defensively, Total defence:[/b] +4 [Dervish:Elaborate Parry]
[b]- Against OOC:[/b] +2 [FEAT: Mobility])
[b]- Named Opponent[/b] +1 [FEAT: Dodge]
[b]- Move at Least 10'[/b] +4 [Scout:Skirmish]
[b]- Move at Least 20'[/b] +2 [FEAT:Improved Skirmish]
[B]Weapon Attack Damage Critical[/B]
Composite Shortbow +39/+34/+29/+24 1d6 20/x3 70'
Scimitar:One Hand +45/+40/+35/+30 1d6+5 14-20/x2
Scimitar:TWF Primary Hand -2
Scimitar:TWF Off-Hand -2 [FEAT:Perfect Two-Weapon Fighting]
[Dervish Dance] +5 (5 times/day)
[b]- Move 10'[/b] +5d6 [Scout:Skirmish]
[b]- Move 20'[/b] +2d6 [FEAT:Improved Skirmish]
[Dervish Dance] +5 (5 times/day)
[b]Flatfooted[/b] +2d6 [Ninja:Sudden Strike]
[Scimitar:Flaming] +1d6
[b]Critical Hit[/b][Scimitar:Flame Burst] +1d10
[Scimitar:Shock] +1d6
[b]Critical Hit[/b][Scimitar:Shocking Burst] +1d10
[B]Class Abilities:[/B]
Dervish
1,3,5,7,9 Dervish Dance (5/day, +5 bonus to attack and damage, Lasts 10 rounds)
1 Movement Mastery
1 Slashing Blades
2,5,8 Fast Movement (+15 to speed)
3 Spring Attack
4 Dance of Death
6 Improved Reaction
7 Elaborate Parry (+4 to AC when fighting defensively)
9 Tireless Dance
10 A Thousand Cuts (1/day, Double No. of Melee attacks in Full attack)
Fighter
1 Bonus feat:Weapon Focus (Scimitar)
Ninja
1 Ki Power
1 Sudden Strike (+1d6)
1 Trapfinder
Ranger
1 Favored Enemy (Humanoid (Orc))
1 Wild Empathy
1 Track
2 Combat Style (Two Weapon Fighting)
Scout
1,3,5,7,11,13,15 Skirmish (+4d6, +4 AC)
2,11 Battle Fortitude (+2 Fort, +2 Init)
2 Uncanny Dodge
3,11 Fast Movement (+20)
3 Trackless Step
4 Bonus Feat:Combat Expertise
5 Evasion
6 Flawless Stride
8 Camouflage
8 Bonus Feat:Blind Fighting
10 Blind Sense 30'
12 Bonus Feat:Improved Initiative
14 Hide in Plain Sight
16 Bonus feat:Alertness
[B]Feats:[/B]
1 Weapon Finesse
3 Mobility
6 Power Critical (Scimitar)
9 Improved Critical (Scimitar)
12 Improved Two-Weapon Fighting
15 Swift Hunter
18 Improved Skirmish
===========================
21 Epic Weapon Focus
24 Two Weapon Rend
27 Greater Two Weapon Fighting
30 Perfect Two Weapon Fighting
Automatic
- Armor Proficiency (Light)
- Armor Proficiency (Medium)
- Armor Proficiency (Heavy)
- Martial Weapon Proficiency
- Shield Proficiency
- Simple Weapon Proficiency
- Tower Shield Proficiency
[B] Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 33 66 100