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<blockquote data-quote="Albedo" data-source="post: 5559438" data-attributes="member: 33214"><p><span style="font-size: 10px">Dizzy May Ember, The Lady of Dismay</span></p><p>[sblock]</p><p> </p><p>Race: Human, Height: 5'11", Weight: 160lbs, Hair: Long Blonde, Eyes: One Green, One Blue, Skin: White, Lived between the years 234 and 263</p><p> </p><p><span style="font-size: 10px">10 Chameleon, 3 Champion of Gwynharwyf, 9 Geomancer, 1 Cleric, 1 Barbarian, 1 Contemplative, 3 Wizard, 1 Fighter, 1 Holy Liberater</span></p><p> </p><p><span style="font-size: 10px">Level Order: 1 Barbarian, 3 Wizard, 1 Fighter, 1 Cleric, 3 Chameleon, 3 Champion of Gwynharwyf, 8 Geomancer, 1 Contemplative, 2 Geomancer, 7 Chameleon</span></p><p> </p><p><span style="font-size: 10px">Str: 56/+23 (11 Base + 5 Inherant + 16 Enhancement + 6 Chameleon + 8 Size + 2 Graft + 4 Morale + 4 Sacred)</span></p><p><span style="font-size: 10px">Dex: 28/+9 (11 Base + 5 Inherant + 6 Enhancement + 2 Size + 2 Graft + 4 Sacred + 4 Morale - 6 Iron Body)</span></p><p><span style="font-size: 10px">Con: 42/+16 (15 Base + 5 Inherant + 4 Size + 8 Enhancement + 2 Graft + 4 Morale + 4 Sacred)</span></p><p><span style="font-size: 10px">Int: 41/+15 (18 Base + 5 Inherant + 12 Enhancement + 6 Chameleon)</span></p><p><span style="font-size: 10px">Wis: 47/+18 (17 Base + 5 Inherant + 8 Enhancement + 17 Insight)</span></p><p><span style="font-size: 10px">Cha: 54/+22 (18 Base + 5 Inherant + 10 Enhancement + 6 Chameleon + 7 Level + 4 Profane + 4 Sacred)</span></p><p> </p><p> </p><p><span style="font-size: 10px">AC: 71 = 10 Base + 14 Armor + 10 Natural Armor + 22 Deflection + 9 Dex + 2 Insight + 3 Profane + 1 Haste</span></p><p> </p><p><span style="font-size: 10px">Touch AC: 47 = 10 Base + 22 Deflection + 9 Dex + 2 Insight + 3 Profane + 1 Haste</span></p><p> </p><p><span style="font-size: 10px">Without Dex AC: 62 = 10 Base + 14 Armor + 10 Natural Armor + 22 Deflection + 2 Insight + 3 Profane + 1 Haste</span></p><p><span style="font-size: 10px">Touch AC without Dex: 38 = 10 Base + 22 Deflection + 2 Insight + 3 Profane + 1 Haste</span></p><p> </p><p><span style="font-size: 10px">Fort: +81 = 17 Base + 14 Con + 8 Ability Focus + 6 resistance + 5 Morale + 22 Divine Grace + 5 Epic + 4 Sacred</span></p><p> </p><p><span style="font-size: 10px">Ref: +55 = 5 Base + 8 Dex + 6 Resistance + 5 Morale + 22 Divine Grace + 5 Epic + 4 Sacred</span></p><p> </p><p><span style="font-size: 10px">Will: +83 = 13 Base + 18 Will + 8 Ability Focus + 6 Resistance + 5 Morale + 22 Divine Grace + 5 Epic + 4 Sacred</span></p><p> </p><p><span style="font-size: 10px">BAB: +14</span> </p><p>HP: 603</p><p><span style="font-size: 10px">Initiative: +26 = 9 Dex + 4 Graft + 5 Nerveskitter + 4 Signs + 4 Improved Initiative</span></p><p><span style="font-size: 10px">Speed: 75 = 30ft base + 10ft Barbarian + 5ft Geomancer + 30ft Haste</span></p><p><span style="font-size: 10px">Fly Speed: 120 (Perfect) = 60ft Base + 30ft Cloud Wings + 30ft Haste</span></p><p><span style="font-size: 10px">Languages: Common, Celestial, Infernal, Abyssal, Sylven</span></p><p> </p><p> </p><p><span style="font-size: 10px">Feats: Able Learner (1st), Extend Spell (Human), Scribe Scroll (Wizard), Sacred Vow (3rd), Knight of the Stars (6th), Nymph's Kiss (6th), Improved Initiative (Fighter), Spell Mastery (Chameleon), Persistant Spell (9th), Divine Metamagic (Persistant Spell) (12th), Extra Turning (15th), Divine Might (18th), Sanctify Weapon (20th), Vow of Poverty (21st), Nymphs Kiss (22nd), Righteous Wrath (24th), Improved Spell Capacity (Chameleon)(24th), Touch of Golden Ice (26th), Improved Spell Capacity (Chameleon)(27th), Gift of Grace (28th), Ranged Smite Evil (30th), Improved Spell Capacity (Chameleon)(30th), </span></p><p> </p><p> </p><p><span style="font-size: 10px">Special Abilities: Rage, Fast movement, Summon Familiar, Domains (Plant, Fire, Earth) Rebuke Undead 29/day(Cleric), Rebuke Plants 29/day, Rebuke Fire Elementals 29/day, Rebuke Air Elementals 29/day, Aptitude Focus 3/day (+4), Bonus Feat, Mimic Class Feature 3/day, Ability Boon +6, Double Aptitude, Rapid Refocus, Aura of Good, Smite Evil 2/day, Detect Evil, Divine Grace, Furious Casting, Geomancer Drifts (Cat's Tail, Touch Wilt's Flowers, Swift as an Elk, Eyes of the Owl, Eyes of the Eagle, Lion Claws, Grab Like Bear, Trip Like Wolf, Move Like Cheetah, Tremorsense of Earthworm), Leyline (Forest/+3), Spell Versitility 9, Bonus Domain, Divine Health</span></p><p> </p><p> </p><p>Grafts: Flexible Spine, Silthilar Bones, Silthilar Muscles, Silthilar Tendons, Healing Blood</p><p> </p><p> </p><p><span style="font-size: 10px">Skills: 313</span></p><p><span style="font-size: 10px">Knowledge Religion: 33/+52</span></p><p><span style="font-size: 10px">Knowledge Planes: 33/+48</span></p><p><span style="font-size: 10px">Knowledge Arcana: 6/+25</span></p><p><span style="font-size: 10px">Knowledge History: 1/+16</span></p><p><span style="font-size: 10px">Spellcraft: 4/+25</span></p><p><span style="font-size: 10px">Concentration: 33/+49</span></p><p><span style="font-size: 10px">Sense Motive: 33/+51</span></p><p><span style="font-size: 10px">Survival: 18/+346</span><span style="font-size: 10px">Listen: 33/+51</span></p><p><span style="font-size: 10px">Intimidate: 33/+55</span></p><p><span style="font-size: 10px">Diplomacy: 33/+57</span></p><p><span style="font-size: 10px">Spot: 16/+35</span></p><p><span style="font-size: 10px">Knowledge Nature: 6/+25</span></p><p><span style="font-size: 10px">Tumble: 8/+17</span></p><p><span style="font-size: 10px">Disuise 8/+30</span></p><p><span style="font-size: 10px">Hide: 0/+13</span></p><p> </p><p> </p><p><span style="font-size: 10px">Spells:</span></p><p><span style="font-size: 10px">Chameleon (Arcane/Caster Level 34) Spells Known: Greater Reduce Person, Inner Beauty, Ruin Delver's Fortune, Greater Anticipate Teleport, Wings of Cover, Rope Trick, Greater Dimension Jumper, Foresight, Investiture of the Horned Devil, Energy Immunity, Investiture of the Pit Fiend, Nerveskitter, Greater Arcane Sight, Misdirection, Detect Scrying</span></p><p><span style="font-size: 10px">0 (4): Mage Hand x4</span></p><p><span style="font-size: 10px">1 (8): Nerveskitter x8</span></p><p><span style="font-size: 10px">2 (8): Wings of Cover x7, Misdirection</span></p><p><span style="font-size: 10px">3 (8): Wings of Cover x5, Extended Rope Trick x3</span></p><p><span style="font-size: 10px">4 (7): Inner Beauty, Ruin Delver's Fortune x5, Detect Scrying</span></p><p><span style="font-size: 10px">5 (6): Extended Ruin Delver's Fortune x6</span></p><p><span style="font-size: 10px">6 (4): Greater Anticipate Teleport, Extended Greater Reduce Person x3</span></p><p><span style="font-size: 10px">7 (4): Energy Immunity x4 </span></p><p><span style="font-size: 10px">8 (3): Investiture of the Horned Devil, Greater Arcane Sight, Extended Energy Immunity</span></p><p><span style="font-size: 10px">9 (3): Foresight, Greater Dimension Jumper, Investiture of the Pit Fiend</span></p><p> </p><p> </p><p><span style="font-size: 10px">Chameleon (Divine/Caster Level 34)</span></p><p><span style="font-size: 10px">0 (4): Create Water x4</span></p><p><span style="font-size: 10px">1 (9): Divine Favor x3</span></p><p><span style="font-size: 10px">2 (9): Cloud Wings, Extended Conviction, Extend Comprehend Languages x3, Extended Divine Favor x2, Extended Ebon Eyes</span></p><p><span style="font-size: 10px">3 (8): Blindsight x5, Extended Undetectable Alignment, Speak with Dead, Extended Speak with Plants</span></p><p><span style="font-size: 10px">4 (8): Investiture of the Orthon, Non-Detection, Tongues, Greater Wing's of Air, Divine Power x4</span></p><p><span style="font-size: 10px">5 (7): Righteous Might, Owls Insight, Extended Divine Power x3, Triadspell (Extended Divine Favor), Triadspell (Extended Conviction), </span></p><p><span style="font-size: 10px">6 (5): Bite of the Werebear, Sirine's Grace, Superior Resistance, Spell Resistance, Triad Spell (Extended Ebon Eyes)</span></p><p><span style="font-size: 10px">7 (4): Aura of Vitality, Investiture of the Ice Devil, Persistant Crabwalk, Persistant Investiture of the Spined Devil</span></p><p><span style="font-size: 10px">8 (4): Persistant Haste Swift, Persistant Investiture of the Chain Devil, Persistant Lion's Charge, Holy Transformation</span></p><p><span style="font-size: 10px">9 (4): Investiture of the Hellfire Engine, Persistant Investiture of the Steel Devil, Persistant Devil's Ego, Persistant Charge of the Triceratops</span></p><p> </p><p> </p><p><span style="font-size: 10px">Champion of Gwynharwyf (Caster Level 7)</span></p><p><span style="font-size: 10px">1 (7): Divine Favor x3, Divine Sacrifice x4</span></p><p><span style="font-size: 10px">2 (6): Shield Other x2, Extended Divine Favor x2, Extended Divine Sacrifice</span></p><p><span style="font-size: 10px">3 (5): Blessed Sight, Magic Circle Against Evil x2, Prayer x2</span></p><p><span style="font-size: 10px">4 (4): Restoration, Glory of the Martyr, Extended Magic Circle Against Evil, Extended Prayer</span></p><p> </p><p> </p><p>Cleric (Caster Level 1)</p><p>0 (3): Create Water x3</p><p>1 (6+1): Signs x6, (Entangle)</p><p> </p><p><span style="font-size: 10px">Wizard (Caster Level 3)</span></p><p><span style="font-size: 10px">0 (4): Message x4</span></p><p><span style="font-size: 10px">1 (7): Wings of Cover x7</span></p><p><span style="font-size: 10px">2 (6): Wings of Cover x6</span></p><p> </p><p> </p><p><span style="font-size: 10px">Daily Buff Spells: Misdirection, Persistant Inner Beauty, Detect Scrying, Greater Anticipate Teleport, Extended Greater Reduce Person x3, Enegy Immunity x5 (all), Persistant Investiture of the Horned Devil, Persistant Greater Arcane Sight, Persistant Foresight, Persistant Greater Dimension Jumper, Persistant Investiture of the Pit Fiend, Sign, Cloud Wings, Extended Conviction x3, Extend Comprehend Languages x3, Extended Ebon Eyes x3, Extended Undetectable Alignment, Persistant Investiture of the Orthon, Non-Detection, Tongues, Persistant Greater Wing's of Air, Persistant Righteous Might, Persistant Owl's Insight, Persistant Bite of the Werebear, Persistant Siren's Grace, Superior Resistance, Persistant Auro of Vitality, Persistant Investiture of the Ice Devil, Persistant Crabwalk, Persistant Investiture of the Spined Devil, Persistant Swift Haste, Persistant Investiture of the Chain Devil, Persistant Lion's Charge, Persistant Holy Transformation, Persistant Invesiture of the Hellfire Engine, Persistant Investiture of the Steel Devil, Persistant Devil's Ego, Persistant Charge of the Triceratops, Persistant Spell Resistance</span> </p><p> </p><p><span style="font-size: 10px">Attack:</span></p><p><span style="font-size: 10px">Gore: <strong>Attack+55</strong> = +14 BAB + 5 Epic BAB + 21 Str + 7 Enhancement + 1 Haste + 3 Profane + 4 Ability Focus/<strong>Damage 1d8+41+1d6 Cold</strong> = +34 Str + 7 Enhancement + 1d6 Cold</span></p><p> </p><p> </p><p><span style="font-size: 10px">Full Attack: </span></p><p><span style="font-size: 10px">Gore (Primary) x2: <strong>Attack+55</strong> = +14 BAB + 5 Epic BAB + 21 Str + 7 Enhancement + 1 Haste + 3 Profane + 4 Ability Focus/<strong>Damage 1d8+45+1d6 Cold</strong> = +34 Str + 7 Enhancement + 4 Ability Focus + 1d6 Cold</span></p><p><span style="font-size: 10px">Claws x2: <strong>Attack +56 </strong>= +20 BAB + 5 Epic BAB - 5 Secondary + 21 Str + 7 Enhancement + 1 Haste + 3 Profane + 4 Ability Focus/<strong>Damage 2d6+22+1d6 Cold</strong> = +11 Str + 7 Enhancement + 4 Ability Focus + 1d6 Cold</span></p><p><span style="font-size: 10px">Wings: <strong>Attack +56</strong> = +20 BAB + 5 Epic BAB - 5 Secondary + 21 Str + 7 Enhancement + 1 Haste + 3 Profane + 4 Ability Focus/<strong>Damage 2d6+22+1d6 Cold</strong> = +11 Str + 7 Enhancement + 4 Ability Focus + 1d6 Cold</span></p><p><span style="font-size: 10px">Bite: <strong>Attack +54</strong> = +14 BAB + 5 Epic BAB - 2 Secondary + 21 Str + 7 Enhancement + 1 Haste + 3 Profane + 4 Ability Focus /<strong>Damage 2d8+22+1d6 Cold</strong> = +11 Str + 7 Enhancement + 4 Ability Focus + 1d6 Cold </span></p><p> </p><p>Description: The Lady of Dismay has become warped and disfigured after her descent into hell. Her body holds some likeness to a hound archon, but the comparison can easily be missed by the horn sticking out of her head, her demonic wings and claws, her bear-like mouth, lions feet, and cat's tail. Her skin is dark and metallic as if made of cold-iron, and her eyes and mouth emit the eerie glow of hellfire. She wears the same tattered robes she ventured into hell with, all color blackened away as it was near burnt to a crisp from her ordeals. Her only other possesion being a pouch attached to her hip containing components that allow her to use her magical powers. [/sblock]</p><p> </p><p>Backstory:</p><p>[sblock]</p><p><span style="font-size: 10px">The tale of the Lady of Dismay is one of trajedy. The forest her clan had lived in for as long as their history draws back had over the last hundred years had become filled with wandering devils. They had long since dedicated themselves to the eradication of the evil invaders, with their clan producing a long line of devil hunters. Dizzy's mother was a story teller, charged with making sure the children of the clan knew their history and role to play in protecting the forest. One night however, she became possessed and started slaughtering the village's children. Dizzy watched as her mother was cut down, as the twisted fiend controlling her popped out and laughed as it scurried into the woods. It was on this day Dizzy's fate as Devil hunter was sealed.</span></p><p><span style="font-size: 10px">When she was 16, the age of adulthood in her clan, she went with her father on her first hunt. She came back wounded, but in high spirirts as they had brough back the heads of a dozen vile creatures. Her skills continued to develop until she became one of the best hunters in the whole clan. When she was 19, her hunting party stumbled on an excavation site being run by devils and slaves. They launched an attack on the site, and her entire hunting party was slain including her father. However the site was destroyed and all the devils had been slain or run off. She found what looked like a piece to a strange artifact at the site and decided that it must be what the devils were after. She dropped it off at a town bordering the edge of the forest, leaving it with the local church to protect. As she travelled home, she ran into a devious looking sorcerer. The man ranted and raved about how she years of hard work and planning. She knew the man to be dangerous so she drew her sword but it was far too late. With a flick of his hand she lost her ability to move. Laughing maniacally, he introduced himself as Kainin, and proceded to cast a dark and evil incantation on her. Telling her death was too quick, he cursed her and then let her go. </span></p><p> </p><p><span style="font-size: 10px">Upon returning to her clan's village, she was greeted by a sight of destruction and agony. The village in ruins, all of her clan slaughtered on the ground. She knew it had to be that damned sorcerer's doing. She buried all of her fallen clan members in their ancestral burial grounds and left the forest in search of Kainin. The devils had spread to the entire area, making her find alot of work as a devil hunter over the next few years. But she began noticing an odd feeling whenever she slayed one. Unsure of what was happening to her, she sought out divine assistance from a church. At first she was turned away, the church members being suspicious of her for some reason. After explaining her plight, they revealed to her that she had a distinctly evil aura around her. They attempted to break the curse that Kainin had set upon her, but his magic was too powerful. Dizzy kept wandering, searching for Devil's to kill, searching for Kainin so she could extract her revenge, searching for a cure for the curse that was afflicting her. It was not long before she noticed the taint of her curse was spreading into her gear. Her sword and armor gained voices, whispering poison into her ear. She resisted them. They instead began to reach out to the people around her, corrupting them into performing evil acts. She would then be accused of working with devils and chased out of town. She knew it was time to get rid of her gear, passed down to her from her father as it was passed down to him for generations. She returned home to lay the items to rest in her clan's burial grounds. She returned a week later to destroy the her familys undead bodies that were ressurected by them.</span></p><p> </p><p><span style="font-size: 10px">The act of slaughtering her family was too much for Dizzy, and she finally gave up on life. Screaming to the heaven's, she demanded to know what to do. She was shocked to recieve a response. Out of the forest emerged a whirlwind of glittering sand. Dizzy watched in awe as the sand reformed itself into an elf-like being. The stories her mother had taught her as a child came to mind as Dizzy finally realized who it was that had come calling. Gwynharwyf herself was standing before Dizzy, and the prescense of such a divine entity left Dizzy absent of words. Gwynharwyf informed Dizzy that a great evil was sweeping the lands. And that Dizzy's fate had wound up entwined with that evil. Long ago a wizard with an obssessive quest for knowledge had wanted access to the planes of the gods themselves. When denied, he began constuction of a great portal that could force open any realm. When the gods discovered this plot, they punished the wizard, but found that whatever he had used to overcome the planar protections of the gods made the gate indusctructable. So they dismantled it, and scattered the pieces over the world. The evil sorcerer Kainin was attempting to reconstruct that gate for his master Mephistopheles, ruler of the 8th layer of hell. With that gate they could lay siege to any plane, putting the balance of the world at risk. As for Dizzy's involvement, she had unknowingly prevent Kainin from getting one of the pieces of the gate. The curse placed on Dizzy was designed to corrupt her with the essence of every devil she cut down. Such corruption would eventually consume her and make her a new powerful pawn for the dark sorcerer. However the divine Eladrin offered Dizzy assistance in order to harness the dark powers attempting to consume her soul, and use them to defeat the very man who had placed them upon her to begin with. </span></p><p> </p><p><span style="font-size: 10px">Dizzy renewed her quest, backed by the divine power of Gwynharwyf herself. Channeling her dark curse, she found new and powerful ways to employ it to her advantage. Yet, the more powerful she became, the more powerful devils she began to slay, the more powerful devils, the stronger the curse, and the dark manifestations began to appear on her body. Ignoring her deteriorating state, she hunted after Kainin and attempted to prevent him from getting his hands on all the gate pieces. After years of struggling however, Dizzy failed in her quest. The dark spellcaster successfuly collected all the pieces and fled into the depths of hell. Informed by Gwynharwyf, she knew she had to follow. Followers of Gwynharwyf had secured a passageway to the first layer of hell for Dizzy, and she descended into its depths without a second thought. Fighting her way through each layer of hell, she finally made her way down to 8th layer where the portal was being assembled. She finally located Kainin, but was told if she killed him the curse would never go away. The portal was now active and a hoard of devils were travelling to the material plane. She had to act fast. She defeated him and tried to force him to release the curse, but he ended up being slain by an agent of his master Mephistopheles. In the Devil's hand was a soulstone connect to the bargain Mephestopheles had made with Kainin, glowing with the soul of the only man that could save Dizzy. She fought with the beast, but when he was about to lose he used Kainin's soulstone as a spell component in an attempt to empower a spell strong enough to defeat Dizzy. even though the spell failed to stop her, the true damage was done, as the soul of the only person who could break the curse was now forever destroyed. She cut the Devil's head off and proceeded to destroy the magical power sources to the portal. Then she used the divine energy implanted into her by Gwynharwyf to tranport the gate deep into the heart of Celestia where the dvils could not reach it again. The unstable portal itself was still not completely closed after its source was cut off, and Dizzy managed to leap through the rift in order to escape back to the material plane. </span></p><p> </p><p><span style="font-size: 10px">Dizzy was expecting to face the devil horde that had crossed through the portal when she reached the other side. She was instead greeted by an army of paladins who had arrived to fight the devils. Corpses of slain fiends littered the earth as the paladins finished off the last of the invaders. Turning to Dizzy, they began to attack her as well. She tried to tell them to stop, but soon realized that the number of Devil's she had butchered on her way though hell had completely transformed her into an abomination of hell. They would not leave her be. Knowing she could not bring herself to attack the forces of good, she was forced to surrender to the paladins. Exhaustion from all the ordeals she was forced to face finally caught up with her as they decided on a scentence of death. The last thought going through her head was that she could finally rest as they chopped it off. </span>[/sblock]</p><p> </p><p>Knowledge Checks: (Base/Total)</p><p>[sblock]</p><p>Knowledge History DC 10/22: The Lady of Dismay was a cursed woman who roamed around the world searching for a cure, never to find peace. Her place in history is that of a joke or cruel nursery rhyme.</p><p> </p><p>Knowledge History/Planes DC 20/26: While her goals were never accomplished in life, she bears the honer of being one of the few mortals who braved the fires of hell all the way down to level 8 and successfully returned, though where she ended up after is a mystery.</p><p> </p><p>Knowledge History/Religion DC 30/50: She comes from a long line of Devil hunters, and was known throughout the land for her skill in such regards. </p><p> </p><p>Knowledge Arcana DC 35/52: Her curse was consumed the essence of all the Devils she slayed and used that power to corrupt her from the inside. The goal of such a curse is to make her more and more tainted as she gets more and more powerful until she finally turns to the side of darkness as an extremely powerful new pawn. She was cursed by a powerful dark sorcerer named Kainin who was a servant of Mephistopheles, the Lord of the 8th layer of Hell. </p><p> </p><p>Knowledge Religion DC 35/42: The Lady of Dismay was doomed to be overcome by her curse. It was only through intervention by Gwynharwyf that she was able to overcome the darkness inside of her and harness it to give her the strength to continue fighting. </p><p> </p><p>Knowledge Religion/Planes DC 40/52: While her life goal was to break her curse, The Lady of Dismay's true purpose for venturing into hell was to prevent Mephistopheles from using an artifact gate to invade the material plane. She actually accomplished this goal, thwarting the Devil Lord's plan and saving the material plane.</p><p> </p><p>Knowledge History DC 40/53: Her curse had turned her body into a horrific abomination, and when she returned to the material plane she was captured and executed by an army of paladins.</p><p>[/sblock]</p><p> </p><p> </p><p> </p><p> </p><p><span style="font-size: 10px"> </span></p><p><span style="font-size: 10px"> </span></p></blockquote><p></p>
[QUOTE="Albedo, post: 5559438, member: 33214"] [SIZE=2]Dizzy May Ember, The Lady of Dismay[/SIZE] [sblock] Race: Human, Height: 5'11", Weight: 160lbs, Hair: Long Blonde, Eyes: One Green, One Blue, Skin: White, Lived between the years 234 and 263 [SIZE=2]10 Chameleon, 3 Champion of Gwynharwyf, 9 Geomancer, 1 Cleric, 1 Barbarian, 1 Contemplative, 3 Wizard, 1 Fighter, 1 Holy Liberater[/SIZE] [SIZE=2]Level Order: 1 Barbarian, 3 Wizard, 1 Fighter, 1 Cleric, 3 Chameleon, 3 Champion of Gwynharwyf, 8 Geomancer, 1 Contemplative, 2 Geomancer, 7 Chameleon[/SIZE] [SIZE=2]Str: 56/+23 (11 Base + 5 Inherant + 16 Enhancement + 6 Chameleon + 8 Size + 2 Graft + 4 Morale + 4 Sacred)[/SIZE] [SIZE=2]Dex: 28/+9 (11 Base + 5 Inherant + 6 Enhancement + 2 Size + 2 Graft + 4 Sacred + 4 Morale - 6 Iron Body)[/SIZE] [SIZE=2]Con: 42/+16 (15 Base + 5 Inherant + 4 Size + 8 Enhancement + 2 Graft + 4 Morale + 4 Sacred)[/SIZE] [SIZE=2]Int: 41/+15 (18 Base + 5 Inherant + 12 Enhancement + 6 Chameleon)[/SIZE] [SIZE=2]Wis: 47/+18 (17 Base + 5 Inherant + 8 Enhancement + 17 Insight)[/SIZE] [SIZE=2]Cha: 54/+22 (18 Base + 5 Inherant + 10 Enhancement + 6 Chameleon + 7 Level + 4 Profane + 4 Sacred)[/SIZE] [SIZE=2]AC: 71 = 10 Base + 14 Armor + 10 Natural Armor + 22 Deflection + 9 Dex + 2 Insight + 3 Profane + 1 Haste[/SIZE] [SIZE=2]Touch AC: 47 = 10 Base + 22 Deflection + 9 Dex + 2 Insight + 3 Profane + 1 Haste[/SIZE] [SIZE=2]Without Dex AC: 62 = 10 Base + 14 Armor + 10 Natural Armor + 22 Deflection + 2 Insight + 3 Profane + 1 Haste[/SIZE] [SIZE=2]Touch AC without Dex: 38 = 10 Base + 22 Deflection + 2 Insight + 3 Profane + 1 Haste[/SIZE] [SIZE=2]Fort: +81 = 17 Base + 14 Con + 8 Ability Focus + 6 resistance + 5 Morale + 22 Divine Grace + 5 Epic + 4 Sacred[/SIZE] [SIZE=2]Ref: +55 = 5 Base + 8 Dex + 6 Resistance + 5 Morale + 22 Divine Grace + 5 Epic + 4 Sacred[/SIZE] [SIZE=2]Will: +83 = 13 Base + 18 Will + 8 Ability Focus + 6 Resistance + 5 Morale + 22 Divine Grace + 5 Epic + 4 Sacred[/SIZE] [SIZE=2]BAB: +14[/SIZE] HP: 603 [SIZE=2]Initiative: +26 = 9 Dex + 4 Graft + 5 Nerveskitter + 4 Signs + 4 Improved Initiative[/SIZE] [SIZE=2]Speed: 75 = 30ft base + 10ft Barbarian + 5ft Geomancer + 30ft Haste[/SIZE] [SIZE=2]Fly Speed: 120 (Perfect) = 60ft Base + 30ft Cloud Wings + 30ft Haste[/SIZE] [SIZE=2]Languages: Common, Celestial, Infernal, Abyssal, Sylven[/SIZE] [SIZE=2]Feats: Able Learner (1st), Extend Spell (Human), Scribe Scroll (Wizard), Sacred Vow (3rd), Knight of the Stars (6th), Nymph's Kiss (6th), Improved Initiative (Fighter), Spell Mastery (Chameleon), Persistant Spell (9th), Divine Metamagic (Persistant Spell) (12th), Extra Turning (15th), Divine Might (18th), Sanctify Weapon (20th), Vow of Poverty (21st), Nymphs Kiss (22nd), Righteous Wrath (24th), Improved Spell Capacity (Chameleon)(24th), Touch of Golden Ice (26th), Improved Spell Capacity (Chameleon)(27th), Gift of Grace (28th), Ranged Smite Evil (30th), Improved Spell Capacity (Chameleon)(30th), [/SIZE] [SIZE=2]Special Abilities: Rage, Fast movement, Summon Familiar, Domains (Plant, Fire, Earth) Rebuke Undead 29/day(Cleric), Rebuke Plants 29/day, Rebuke Fire Elementals 29/day, Rebuke Air Elementals 29/day, Aptitude Focus 3/day (+4), Bonus Feat, Mimic Class Feature 3/day, Ability Boon +6, Double Aptitude, Rapid Refocus, Aura of Good, Smite Evil 2/day, Detect Evil, Divine Grace, Furious Casting, Geomancer Drifts (Cat's Tail, Touch Wilt's Flowers, Swift as an Elk, Eyes of the Owl, Eyes of the Eagle, Lion Claws, Grab Like Bear, Trip Like Wolf, Move Like Cheetah, Tremorsense of Earthworm), Leyline (Forest/+3), Spell Versitility 9, Bonus Domain, Divine Health[/SIZE] Grafts: Flexible Spine, Silthilar Bones, Silthilar Muscles, Silthilar Tendons, Healing Blood [SIZE=2]Skills: 313[/SIZE] [SIZE=2]Knowledge Religion: 33/+52[/SIZE] [SIZE=2]Knowledge Planes: 33/+48[/SIZE] [SIZE=2]Knowledge Arcana: 6/+25[/SIZE] [SIZE=2]Knowledge History: 1/+16[/SIZE] [SIZE=2]Spellcraft: 4/+25[/SIZE] [SIZE=2]Concentration: 33/+49[/SIZE] [SIZE=2]Sense Motive: 33/+51[/SIZE] [SIZE=2]Survival: 18/+346[/SIZE][SIZE=2]Listen: 33/+51[/SIZE] [SIZE=2]Intimidate: 33/+55[/SIZE] [SIZE=2]Diplomacy: 33/+57[/SIZE] [SIZE=2]Spot: 16/+35[/SIZE] [SIZE=2]Knowledge Nature: 6/+25[/SIZE] [SIZE=2]Tumble: 8/+17[/SIZE] [SIZE=2]Disuise 8/+30[/SIZE] [SIZE=2]Hide: 0/+13[/SIZE] [SIZE=2]Spells:[/SIZE] [SIZE=2]Chameleon (Arcane/Caster Level 34) Spells Known: Greater Reduce Person, Inner Beauty, Ruin Delver's Fortune, Greater Anticipate Teleport, Wings of Cover, Rope Trick, Greater Dimension Jumper, Foresight, Investiture of the Horned Devil, Energy Immunity, Investiture of the Pit Fiend, Nerveskitter, Greater Arcane Sight, Misdirection, Detect Scrying[/SIZE] [SIZE=2]0 (4): Mage Hand x4[/SIZE] [SIZE=2]1 (8): Nerveskitter x8[/SIZE] [SIZE=2]2 (8): Wings of Cover x7, Misdirection[/SIZE] [SIZE=2]3 (8): Wings of Cover x5, Extended Rope Trick x3[/SIZE] [SIZE=2]4 (7): Inner Beauty, Ruin Delver's Fortune x5, Detect Scrying[/SIZE] [SIZE=2]5 (6): Extended Ruin Delver's Fortune x6[/SIZE] [SIZE=2]6 (4): Greater Anticipate Teleport, Extended Greater Reduce Person x3[/SIZE] [SIZE=2]7 (4): Energy Immunity x4 [/SIZE] [SIZE=2]8 (3): Investiture of the Horned Devil, Greater Arcane Sight, Extended Energy Immunity[/SIZE] [SIZE=2]9 (3): Foresight, Greater Dimension Jumper, Investiture of the Pit Fiend[/SIZE] [SIZE=2]Chameleon (Divine/Caster Level 34)[/SIZE] [SIZE=2]0 (4): Create Water x4[/SIZE] [SIZE=2]1 (9): Divine Favor x3[/SIZE] [SIZE=2]2 (9): Cloud Wings, Extended Conviction, Extend Comprehend Languages x3, Extended Divine Favor x2, Extended Ebon Eyes[/SIZE] [SIZE=2]3 (8): Blindsight x5, Extended Undetectable Alignment, Speak with Dead, Extended Speak with Plants[/SIZE] [SIZE=2]4 (8): Investiture of the Orthon, Non-Detection, Tongues, Greater Wing's of Air, Divine Power x4[/SIZE] [SIZE=2]5 (7): Righteous Might, Owls Insight, Extended Divine Power x3, Triadspell (Extended Divine Favor), Triadspell (Extended Conviction), [/SIZE] [SIZE=2]6 (5): Bite of the Werebear, Sirine's Grace, Superior Resistance, Spell Resistance, Triad Spell (Extended Ebon Eyes)[/SIZE] [SIZE=2]7 (4): Aura of Vitality, Investiture of the Ice Devil, Persistant Crabwalk, Persistant Investiture of the Spined Devil[/SIZE] [SIZE=2]8 (4): Persistant Haste Swift, Persistant Investiture of the Chain Devil, Persistant Lion's Charge, Holy Transformation[/SIZE] [SIZE=2]9 (4): Investiture of the Hellfire Engine, Persistant Investiture of the Steel Devil, Persistant Devil's Ego, Persistant Charge of the Triceratops[/SIZE] [SIZE=2]Champion of Gwynharwyf (Caster Level 7)[/SIZE] [SIZE=2]1 (7): Divine Favor x3, Divine Sacrifice x4[/SIZE] [SIZE=2]2 (6): Shield Other x2, Extended Divine Favor x2, Extended Divine Sacrifice[/SIZE] [SIZE=2]3 (5): Blessed Sight, Magic Circle Against Evil x2, Prayer x2[/SIZE] [SIZE=2]4 (4): Restoration, Glory of the Martyr, Extended Magic Circle Against Evil, Extended Prayer[/SIZE] Cleric (Caster Level 1) 0 (3): Create Water x3 1 (6+1): Signs x6, (Entangle) [SIZE=2]Wizard (Caster Level 3)[/SIZE] [SIZE=2]0 (4): Message x4[/SIZE] [SIZE=2]1 (7): Wings of Cover x7[/SIZE] [SIZE=2]2 (6): Wings of Cover x6[/SIZE] [SIZE=2]Daily Buff Spells: Misdirection, Persistant Inner Beauty, Detect Scrying, Greater Anticipate Teleport, Extended Greater Reduce Person x3, Enegy Immunity x5 (all), Persistant Investiture of the Horned Devil, Persistant Greater Arcane Sight, Persistant Foresight, Persistant Greater Dimension Jumper, Persistant Investiture of the Pit Fiend, Sign, Cloud Wings, Extended Conviction x3, Extend Comprehend Languages x3, Extended Ebon Eyes x3, Extended Undetectable Alignment, Persistant Investiture of the Orthon, Non-Detection, Tongues, Persistant Greater Wing's of Air, Persistant Righteous Might, Persistant Owl's Insight, Persistant Bite of the Werebear, Persistant Siren's Grace, Superior Resistance, Persistant Auro of Vitality, Persistant Investiture of the Ice Devil, Persistant Crabwalk, Persistant Investiture of the Spined Devil, Persistant Swift Haste, Persistant Investiture of the Chain Devil, Persistant Lion's Charge, Persistant Holy Transformation, Persistant Invesiture of the Hellfire Engine, Persistant Investiture of the Steel Devil, Persistant Devil's Ego, Persistant Charge of the Triceratops, Persistant Spell Resistance[/SIZE] [SIZE=2]Attack:[/SIZE] [SIZE=2]Gore: [B]Attack+55[/B] = +14 BAB + 5 Epic BAB + 21 Str + 7 Enhancement + 1 Haste + 3 Profane + 4 Ability Focus/[B]Damage 1d8+41+1d6 Cold[/B] = +34 Str + 7 Enhancement + 1d6 Cold[/SIZE] [SIZE=2]Full Attack: [/SIZE] [SIZE=2]Gore (Primary) x2: [B]Attack+55[/B] = +14 BAB + 5 Epic BAB + 21 Str + 7 Enhancement + 1 Haste + 3 Profane + 4 Ability Focus/[B]Damage 1d8+45+1d6 Cold[/B] = +34 Str + 7 Enhancement + 4 Ability Focus + 1d6 Cold[/SIZE] [SIZE=2]Claws x2: [B]Attack +56 [/B]= +20 BAB + 5 Epic BAB - 5 Secondary + 21 Str + 7 Enhancement + 1 Haste + 3 Profane + 4 Ability Focus/[B]Damage 2d6+22+1d6 Cold[/B] = +11 Str + 7 Enhancement + 4 Ability Focus + 1d6 Cold[/SIZE] [SIZE=2]Wings: [B]Attack +56[/B] = +20 BAB + 5 Epic BAB - 5 Secondary + 21 Str + 7 Enhancement + 1 Haste + 3 Profane + 4 Ability Focus/[B]Damage 2d6+22+1d6 Cold[/B] = +11 Str + 7 Enhancement + 4 Ability Focus + 1d6 Cold[/SIZE] [SIZE=2]Bite: [B]Attack +54[/B] = +14 BAB + 5 Epic BAB - 2 Secondary + 21 Str + 7 Enhancement + 1 Haste + 3 Profane + 4 Ability Focus /[B]Damage 2d8+22+1d6 Cold[/B] = +11 Str + 7 Enhancement + 4 Ability Focus + 1d6 Cold [/SIZE] Description: The Lady of Dismay has become warped and disfigured after her descent into hell. Her body holds some likeness to a hound archon, but the comparison can easily be missed by the horn sticking out of her head, her demonic wings and claws, her bear-like mouth, lions feet, and cat's tail. Her skin is dark and metallic as if made of cold-iron, and her eyes and mouth emit the eerie glow of hellfire. She wears the same tattered robes she ventured into hell with, all color blackened away as it was near burnt to a crisp from her ordeals. Her only other possesion being a pouch attached to her hip containing components that allow her to use her magical powers. [/sblock] Backstory: [sblock] [SIZE=2]The tale of the Lady of Dismay is one of trajedy. The forest her clan had lived in for as long as their history draws back had over the last hundred years had become filled with wandering devils. They had long since dedicated themselves to the eradication of the evil invaders, with their clan producing a long line of devil hunters. Dizzy's mother was a story teller, charged with making sure the children of the clan knew their history and role to play in protecting the forest. One night however, she became possessed and started slaughtering the village's children. Dizzy watched as her mother was cut down, as the twisted fiend controlling her popped out and laughed as it scurried into the woods. It was on this day Dizzy's fate as Devil hunter was sealed.[/SIZE] [SIZE=2]When she was 16, the age of adulthood in her clan, she went with her father on her first hunt. She came back wounded, but in high spirirts as they had brough back the heads of a dozen vile creatures. Her skills continued to develop until she became one of the best hunters in the whole clan. When she was 19, her hunting party stumbled on an excavation site being run by devils and slaves. They launched an attack on the site, and her entire hunting party was slain including her father. However the site was destroyed and all the devils had been slain or run off. She found what looked like a piece to a strange artifact at the site and decided that it must be what the devils were after. She dropped it off at a town bordering the edge of the forest, leaving it with the local church to protect. As she travelled home, she ran into a devious looking sorcerer. The man ranted and raved about how she years of hard work and planning. She knew the man to be dangerous so she drew her sword but it was far too late. With a flick of his hand she lost her ability to move. Laughing maniacally, he introduced himself as Kainin, and proceded to cast a dark and evil incantation on her. Telling her death was too quick, he cursed her and then let her go. [/SIZE] [SIZE=2]Upon returning to her clan's village, she was greeted by a sight of destruction and agony. The village in ruins, all of her clan slaughtered on the ground. She knew it had to be that damned sorcerer's doing. She buried all of her fallen clan members in their ancestral burial grounds and left the forest in search of Kainin. The devils had spread to the entire area, making her find alot of work as a devil hunter over the next few years. But she began noticing an odd feeling whenever she slayed one. Unsure of what was happening to her, she sought out divine assistance from a church. At first she was turned away, the church members being suspicious of her for some reason. After explaining her plight, they revealed to her that she had a distinctly evil aura around her. They attempted to break the curse that Kainin had set upon her, but his magic was too powerful. Dizzy kept wandering, searching for Devil's to kill, searching for Kainin so she could extract her revenge, searching for a cure for the curse that was afflicting her. It was not long before she noticed the taint of her curse was spreading into her gear. Her sword and armor gained voices, whispering poison into her ear. She resisted them. They instead began to reach out to the people around her, corrupting them into performing evil acts. She would then be accused of working with devils and chased out of town. She knew it was time to get rid of her gear, passed down to her from her father as it was passed down to him for generations. She returned home to lay the items to rest in her clan's burial grounds. She returned a week later to destroy the her familys undead bodies that were ressurected by them.[/SIZE] [SIZE=2]The act of slaughtering her family was too much for Dizzy, and she finally gave up on life. Screaming to the heaven's, she demanded to know what to do. She was shocked to recieve a response. Out of the forest emerged a whirlwind of glittering sand. Dizzy watched in awe as the sand reformed itself into an elf-like being. The stories her mother had taught her as a child came to mind as Dizzy finally realized who it was that had come calling. Gwynharwyf herself was standing before Dizzy, and the prescense of such a divine entity left Dizzy absent of words. Gwynharwyf informed Dizzy that a great evil was sweeping the lands. And that Dizzy's fate had wound up entwined with that evil. Long ago a wizard with an obssessive quest for knowledge had wanted access to the planes of the gods themselves. When denied, he began constuction of a great portal that could force open any realm. When the gods discovered this plot, they punished the wizard, but found that whatever he had used to overcome the planar protections of the gods made the gate indusctructable. So they dismantled it, and scattered the pieces over the world. The evil sorcerer Kainin was attempting to reconstruct that gate for his master Mephistopheles, ruler of the 8th layer of hell. With that gate they could lay siege to any plane, putting the balance of the world at risk. As for Dizzy's involvement, she had unknowingly prevent Kainin from getting one of the pieces of the gate. The curse placed on Dizzy was designed to corrupt her with the essence of every devil she cut down. Such corruption would eventually consume her and make her a new powerful pawn for the dark sorcerer. However the divine Eladrin offered Dizzy assistance in order to harness the dark powers attempting to consume her soul, and use them to defeat the very man who had placed them upon her to begin with. [/SIZE] [SIZE=2]Dizzy renewed her quest, backed by the divine power of Gwynharwyf herself. Channeling her dark curse, she found new and powerful ways to employ it to her advantage. Yet, the more powerful she became, the more powerful devils she began to slay, the more powerful devils, the stronger the curse, and the dark manifestations began to appear on her body. Ignoring her deteriorating state, she hunted after Kainin and attempted to prevent him from getting his hands on all the gate pieces. After years of struggling however, Dizzy failed in her quest. The dark spellcaster successfuly collected all the pieces and fled into the depths of hell. Informed by Gwynharwyf, she knew she had to follow. Followers of Gwynharwyf had secured a passageway to the first layer of hell for Dizzy, and she descended into its depths without a second thought. Fighting her way through each layer of hell, she finally made her way down to 8th layer where the portal was being assembled. She finally located Kainin, but was told if she killed him the curse would never go away. The portal was now active and a hoard of devils were travelling to the material plane. She had to act fast. She defeated him and tried to force him to release the curse, but he ended up being slain by an agent of his master Mephistopheles. In the Devil's hand was a soulstone connect to the bargain Mephestopheles had made with Kainin, glowing with the soul of the only man that could save Dizzy. She fought with the beast, but when he was about to lose he used Kainin's soulstone as a spell component in an attempt to empower a spell strong enough to defeat Dizzy. even though the spell failed to stop her, the true damage was done, as the soul of the only person who could break the curse was now forever destroyed. She cut the Devil's head off and proceeded to destroy the magical power sources to the portal. Then she used the divine energy implanted into her by Gwynharwyf to tranport the gate deep into the heart of Celestia where the dvils could not reach it again. The unstable portal itself was still not completely closed after its source was cut off, and Dizzy managed to leap through the rift in order to escape back to the material plane. [/SIZE] [SIZE=2]Dizzy was expecting to face the devil horde that had crossed through the portal when she reached the other side. She was instead greeted by an army of paladins who had arrived to fight the devils. Corpses of slain fiends littered the earth as the paladins finished off the last of the invaders. Turning to Dizzy, they began to attack her as well. She tried to tell them to stop, but soon realized that the number of Devil's she had butchered on her way though hell had completely transformed her into an abomination of hell. They would not leave her be. Knowing she could not bring herself to attack the forces of good, she was forced to surrender to the paladins. Exhaustion from all the ordeals she was forced to face finally caught up with her as they decided on a scentence of death. The last thought going through her head was that she could finally rest as they chopped it off. [/SIZE][/sblock] Knowledge Checks: (Base/Total) [sblock] Knowledge History DC 10/22: The Lady of Dismay was a cursed woman who roamed around the world searching for a cure, never to find peace. Her place in history is that of a joke or cruel nursery rhyme. Knowledge History/Planes DC 20/26: While her goals were never accomplished in life, she bears the honer of being one of the few mortals who braved the fires of hell all the way down to level 8 and successfully returned, though where she ended up after is a mystery. Knowledge History/Religion DC 30/50: She comes from a long line of Devil hunters, and was known throughout the land for her skill in such regards. Knowledge Arcana DC 35/52: Her curse was consumed the essence of all the Devils she slayed and used that power to corrupt her from the inside. The goal of such a curse is to make her more and more tainted as she gets more and more powerful until she finally turns to the side of darkness as an extremely powerful new pawn. She was cursed by a powerful dark sorcerer named Kainin who was a servant of Mephistopheles, the Lord of the 8th layer of Hell. Knowledge Religion DC 35/42: The Lady of Dismay was doomed to be overcome by her curse. It was only through intervention by Gwynharwyf that she was able to overcome the darkness inside of her and harness it to give her the strength to continue fighting. Knowledge Religion/Planes DC 40/52: While her life goal was to break her curse, The Lady of Dismay's true purpose for venturing into hell was to prevent Mephistopheles from using an artifact gate to invade the material plane. She actually accomplished this goal, thwarting the Devil Lord's plan and saving the material plane. Knowledge History DC 40/53: Her curse had turned her body into a horrific abomination, and when she returned to the material plane she was captured and executed by an army of paladins. [/sblock] [SIZE=2] [/SIZE] [SIZE=2] [/SIZE] [/QUOTE]
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