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Dead Man's Chest -- Spooky Pirate Fun -- COMPLETE! Nov 3/06

barsoomcore

Unattainable Ideal
Sorry, folks. Things have gotten very busy down Barsoom way and a number of pet projects have suffered. I AM working on a new installment, however, and with luck it will be posted sooner rather than later.

Stay tuned!
 

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barsoomcore

Unattainable Ideal
Ana gulped and forced herself forward until she could peer in through the shattered doorway of the chapel. She could hear the surf beyond the crumbling structure, pounding on the rocky shore with incessant thunder. The sun lay low on the ocean's rim, flooding the scene with stark bloody illumination.

Behind her, Dras, Black and Quinn watched cautiously from the rubble-strewn courtyard.

Inside the chapel she saw overturned benches covered in dust, mounds of debris, and a patchwork ceiling of broken tiles. At the far end of the building stood an ancient altar, upon which grinned a skull made of heavy crystal. Ana sucked in a shaking breath and looked away from the terrible thing before its strange power overwhelmed her as the previous one had.

Even so, she had a vague glimmer in her mind.

Chains rattled in hollow dread. Feet shuffled, heavy and wet. Low, mossy voices moaned in unending torment.

"Six Thousand Men will not be denied..."


She did not faint. Ana steadied herself against the heavy stones of the chapel, trying to slow her frantic heart. With an impatient look back at the others, she gestured them forward. Dras spoke loudly to carry her words over the crashing of the waves nearby.

"Is there a skull inside? Did it do the same thing to you?"

"Yes. Yes. It's on the table at the far end."

Black looked around the wind-blown ruins. Salt spray chilled the air.

"No sign of our friend Monsignor Domino. Perhaps we'd best move quickly."

Quinn nodded, feeling much bolstered by the fact that Ana hadn't immediately collapsed at the sight of this skull.

"I'll fetch the blasted thing. You lot stay right here."

With that, he dashed into the chapel.

The sudden screams actually drowned out the thundering surf. Quinn's three friends peered fearfully around the entrance arch.

Quinn hung thrashing in mid-air, writhing in the tenebrous grip of a nightmarish phantasm: limbs and torsos and screaming faces whirling about in a tower of ghostly bodies. The terrible thing seemed taller than the chapel that contained it, reaching upwards into black emptiness.

Ana hissed, "Xibalba," and, with a quick search through her pack, came up with a scroll of parchment. She unrolled and began reading out loud, ignoring the screams and howls from within. Dras and Black, with a look at their chanting companion, shrugged and ran into the chapel.

Debris flew about, the air deafening and violent with concussion, shrieking and a slow, unstoppable rumble like a rockslide bearing down on them. Dras and Black plunged forward, grabbing hold of their friend and heaving to pull him free.

The terrible thing clutching him would not let go, and with a sudden convulsion, hurled him straight up into the air.

Quinn's body flew upwards, bursting right through the roof tiles and soaring out of sight. Dras and Black gaped at their friend's sudden disappearance, and then started as a curtain of mist rose up in front of them. Ana stood beside them, still clutching the parchment.

"Mists of Xibalba. I think it will hide us from Six Thousand Men."

Black frowned.

"I'm not as worried about an army as I am about that thing over there."

He had to gesture vaguely as the great pillar of corpses was now entirely hidden by the mist. Ana shook her head.

"No, that thing IS Six Thousand Men. That's its name. It's one of the Demon Lords of Xibalba. Remember what Ah Balaam was talking about? The Demon Lords are rising. Lel-Za-Bol is another -- we already have its skull. And there's one called Dagon, that zombi back on Firewatch mentioned it."

"How many are there?"

"I remember some stories, but not very well. Some of my people live on this island; if we can find them we can perhaps talk to their elders."

Black considered. They stood now in a cylinder of mist, with nothing visible beyond the pale drifting wall only an arm's reach from them.

"Alright. Presumably Mister Domino has his own reasons for collecting these skulls. I say we beat him to it, gather them up and destroy them. We know he's around right now, so you two go on and collect the skull of, um, Several Thousand Folks, and I'll go back to the house and make sure the cart's ready for us to get out of here. Meet me there."

Ana realised that Quinn was nowhere to be seen.

"What happened to Mister Quinn?"

Dras grimaced and looked away from the sudden horror in the island girl's eyes.

"Let's get this done if we're doing it. Will this mist move with you?"

Ana nodded. Black stood for a second, wanting to say something, but with only a nod he dashed out of the mist. Dras led Ana in the opposite direction, picking her way amongst the debris, hoping they were heading towards the altar. A few course corrections were required, but soon the dust-covered stone platform emerged from the mists surrounding them.

Both women kept their eyes averted as Dras opened the apple sack and swept the terrible relic inside. There was a clunk, a bit of a rattle, and the overpowering sense of dread that had so consumed them went away.

"Let's get out of here."

There was no more sign of Six Thousand Men, though Dras' apple sack felt cold and uneasy to the touch. The slender mulatto ignored the evil sensations and the two women ran from the ruined castle, plunging through the tall grasses towards the house.

After a few dozen yards Dras stopped, gesturing for silence from Ana. They stood still, panting, while Dras listened intently. Her dark eyes flashed at Ana and she whispered.

"Someone's out here with us. Not too far away."

"Black?"

"I don't think so."

Heavy footsteps suddenly erupted just off to their left, and with only a quick cry from Ana, the two women started off again, something crashing through the grasses behind them. The crystal skulls hung over Dras' shoulder, their weight dragging at her feet, but she managed to keep up with Ana's fleet stride. They burst from the tall grass onto the gravel driveway of the house.

Black had already gotten the wagon turned around and ready to go. He called out to the horses and twitched the reins and they started out even before Dras and Ana got to the wagon, and they had to throw themselves aboard the moving vehicle.

Both cried out at the same time. Ana because Quinn lay, weak and injured, in the bed of the wagon, and Dras because she saw behind them the massive form of Monsignor Domino emerge from the grasses and leap aboard the second wagon. She scrambled up to the board where Black sat driving the team at a full gallop. Gravel spewed as they veered out onto the road. Ahead lay a twisting canyon drive over the ridge that divided Aruba lengthwise. The sun was almost setting behind them.

"Did you disable the other wagon?"

Black shook his head.

"No time. Looks like we're in for a chase."
 



barsoomcore

Unattainable Ideal
Oh, and that bit where Six Thousand Men threw Quinn out of the chapel? That was the first run of Skull & Bones' excellent "Roll the Bones" mechanic. When your hit points drop to zero, you roll 2d6. If you roll high, you don't lose a life, you just fall unconscious. If you roll low, you lose a life.

The fun bit is that you don't know how many lives you have. But upon losing a life, you're basically removed from the encounter and turn up later somehow, groggy and helpless but alive.

It turned out to be a GREAT mechanic, and one I intend to use in other games. Really fun.

So anyway, Quinn's player rolled low and I thought having him flung right out of the building would be a good time. Black found him on the beach nearby.
 

barsoomcore

Unattainable Ideal
The desperate panting of the horses; the shattering clatter of the wagon wheels on the loose shale of the roadway; Black's voice calling out to the team, urging them on; these sounds filled Dras' ears as she watched two simultaneous perils: the stomach-churning drop-off to their left, and the implacable form of Monsignor Domino, driving his team with demonic fervour as his wagon slowly gained on theirs.

The two wagons careened up the narrow mountain road that led over the spine of the island of Aruba, away from the horrors of the old Van Meertens estate and the crumbling ruins of Bushiribana. The road twisted and clung to the steep cliffside up a long rain-cut valley lined with scrub trees and clinging vines. Far, far below the glimmer of a stream reflected the last rays of the dying sun.

Their wagon lurched and Dras clutched at her seat, trying not to scream as she watched the lead horse skitter on its hooves, scrambling to stay clear of the fearful drop. Wheels skidded and rattled as they plunged forward.

"Can't we go faster? He's getting closer."

Black shook his head, too intent on controlling the team, the horses terrified out of their wits, to answer. Dras leaned over and pawed at the Englishman's clothes.

"Here now. What's the idea?"

Dras cackled as she drew one of Black's grenadoes from a pocket. She leapt down into the bed of the wagon, where Ana was getting a groggy Quinn settled, and lit the fuse with a flourish.

The wagon crashed over a rock, nearly sending everyone flying. Ana grabbed hold of Quinn who grabbed hold of the side wall of the wagon bed. Black clung to the reins. Dras grabbed the seat behind her.

And dropped the lit grenadoe, which rolled about on the floor of the wagon.

She, Ana and Quinn all just stared at the deadly device, too horrified to move. The wheels hit another rock and the smoking missile bounced out of the wagon and onto the road behind them, exploding just past Monsignor Domino's thundering vehicle. The three friends kept staring for some time.

Black shouted back at them.

"That was a good shot! Try another one!"

Dras looked over at Ana.

"Why don't YOU try the next one?"

The island girl nodded and stood to join Black on the board up front. As she did so, Domino gestured with his staff.

Dras watched in shock as a sickening black ray shot from Domino's staff and struck Ana between her shoulder blades. The girl cried out and collapsed over Quinn, who responded with an angry curse and yanked one of his pistols free. The gunshot could scarcely be heard over the deafening thunder of the wagons, but Domino ducked aside and Quinn cackled.

"He's mortal enough, look at him duck. Black, keep 'er steady and we'll soon have him."

Black up front paid little attention to his friends as he hauled on the reins and shouted at the team. The road wound in and out along the ridges of the cliffside and the wagon skidded back and forth across the narrow surface. Rocks and pebbles kicked up by the horses or shot outwards by the wagon wheels plunged into the abyss alongside them, constant reminders of the fate that would befall them if one horse put a hoof wrong.

As was always his way, however, part of Black's mind remained completely detached from his circumstance, and studied the strangest aspects of his surroundings. He didn't really know much about the construction of wagons, he realized, and considered the way in which the team was attached to the box itself. The horses were lashed to cross-poles which attached to a single shaft that attached to the wagon with a pin.

A single pin.

Black stared at that pin so hard he nearly drove them straight off the cliff, but at the last minute he pulled the team hard to the right, shouting for Dras.

"Dras, lad! Look there, that pin. See it? There must be something like it on the Monsignor's wagon."

"Yes, I'm sure there is."

Dras fired both pistols to little effect. Ana had recovered a bit and was reloading madly. Black continued shouting and gesticulating.

"If you could get onto his wagon, you could yank that pin and he'd have no horses."

"That's true."

They rattled on for a few more heartbeats. It occurred to Dras to wonder why Black was bringing all this up.

"Wait a minute, are you serious?"

Shale splintered and the sheer cliff beside them roared past, echoing back the plunging hooves of the horses. The wagon lurched and slid. Domino continued to close with them.

"You're not serious?"

"You're a nimble lad. You can do it."

"I'm glad you're so confident."

Another blast from Domino's staff sizzled past Dras and struck Black. The Englishman cried out and fell sideways. Only a desperate lunge by Dras kept the unfortunate captain from tumbling onto the road and under the wheels of the wagons.

With a curse, Dras pitched Black's semi-conscious form into the wagon bed. Domino's wagon thundered closer as theirs slowed, the horses no longer driven to exhaustion. Domino was upon them, his dark face lit up with a fiendish grin.

Dras made a decision.

"Quinn! Take the reins!"

The Irishman clambered up onto the board and yelled at the horses. Domino was nearly alongside. He raised his staff again, but this time lost control of his wagon. Dras watched, praying for an end to this, as one wheel spun out in space, but the horses drove forward and for a second the two wagons hurtled along side-by-side, Domino on the outside, glaring at them all.

At Quinn's shout and the slap of the reins, their horses pulled forward a little. Dras decided to try Black's mad idea. With a quick prayer to whoever might be listening, she leapt up onto the wagon side and threw herself into space.

Ana, dazed and only partially aware of what was happening, saw her friend fly from the wagon and shouted out, pulling herself upright only to find Domino's hand reaching out at her. Ana threw herself back and snatched up a loaded pistol. The gun went off and the ball slammed into Domino's shoulder, yanking him backwards and out of sight.

Ana stared for a second, hoping she'd shot the sinister vodoun right off the wagon, but he reappeared, snarling with rage. Once again his staff lowered at her.

Quinn knew even less about driving a team than Black had, and simply swore endlessly at the horses, slapping them again and again. He thought of trying to force Domino's wagon off the road, but had too little faith in his ability to do so without sending both wagons to their doom. He contented himself with shrieking at the horses.

Dras soared, weightless, for less than second, watching the road hurtle by beneath her outstretched form, before crashing in a tangle of limbs and reins and madly pounding hooves amid the team pulling Domino's wagon.

There wasn't any pin. Apparently this wagon was made under different principles. Dras swore and risked a look behind her. Domino hadn't even seen her, so intent was he on using his magic staff. Dras yanked on the traces holding the team to the wagon but they refused to give. What she needed was a knife of some kind, to cut the leather straps holding the horses to the wagon.

The razor blade Johann had been using to cut himself slipped into her hand. Without thinking at all about the meaning of that, Dras slashed at the traces just as she heard Domino bellow.

As she cut the last of the straps, it occurred to Dras to wonder what would happen to her at this point.

Ana steeled herself for that shriveling, wasting touch of Domino's spell. She scrambled for another loaded gun, knowing she was too late, but determined to die with a weapon in her hand.

The weakening blast didn't come. Ana opened her eyes and found Domino further away than he'd been before. And departing rapidly. As she watched, his hands flew up and he and his wagon soared away from her in a gentle arc, sailing down into the canyon and darkness. His four horses still galloped along the road, but his wagon had failed to negotiate a corner and now plunged straight down out of sight.

"Quinn! Quinn! It's okay, he's gone, he fell. Quinn, we're safe! We're okay!"

Dras, clinging to the traces behind Domino's team and being dragged none too gently along the roughly-cut road called out to them.

"I'm not okay."
 

barsoomcore

Unattainable Ideal
A captain is meant to keep a journal, I suppose. So here goes. Captain Rupert Black of the good ship Defiance, holding a privateering commission from His Majesty the King, rounding the north of Saint-Dominique on our way to Cap-Haitien, where we hope to find Zipakna.

Zipakna. A woman, or perhaps a demon. She is somehow connected with these heathen skulls we have collected two of. Mister Fawn, who helped us find Van Meerten's estate, died after we left him, poisoned, the only suspect a tall Indian woman that the local savages would identify only as Zipakna.

Young Ana provided some helpful details. This Zipakna is named after a legendary horror of some sort, a consort to demons or what have you. Word is that our murderous young hussy is these days a consort to a dago captain, one Luis de Chacon, who's taken over command of the Havana squadron.

Fawn left us a note, fortunately, telling us that this woman seeks the skulls and is on her way to Cap-Haitien where she is preparing some heathen ritual.

I hear the lookout raising Morne du Haut du Cap. We are arriving. God bless us all. And may He keep the King safe.



"What was that?"

"Dras, are you hearing things again?"

Dras looked over at Quinn.

"Perhaps you forget that the last time I heard something, it turned out to be kind of important."

Quinn paused in his whittling.

"What'd you hear?"

Dras shivered. The afternoon sun blazed down fierce and hot, and the breeze off the green mountains of Saint-Dominique came thick and sweltering across the deck, but she felt a deep chill inside her. That low, hollow voice had come from nowhere, hissing in her ear wth foul promise.

"Something about a sign. A yellow sign."

The ship cleared the point of a tall ridge striking out from the coast, and looking in to shore the crew of the Defiance could see a good-sized town spreading along the base of the ridge, rising up from the rocky beach through scrub trees and dusty fields to where the rock face of the ridge shot upwards three hundred feet. A couple of tubby merchant ships sat at anchor in the bay, one swarming with longboats and crewmen as she unloaded her cargo. The Defiant slid towards their anchorages like a lean wolf easing towards hesitant prey.

The Defiants lined the rails to study the Spanish town as their sloop drifted into the harbour. One of the old hands from the Ascot Marine pointed up at a red-tiled villa nestled at the base of the cliff.

"That's the dago governer's mansion, there."

He spat over the side.

Quinn sidled over to the helm where Black stood, chatting about the best anchorage with the helmsman.

"Isn't this a Spanish port? Won't they arrest us?"

Black shook his head with considerably more confidence than he felt.

"We're just a neutral vessel, a privately operated sloop looking for cargo. There's no way they could have heard about the Rosario yet, so we're safe enough."

"Are you sure?"

"Absolutely. There's no chance of us running into any trouble here."

*****

"Have you seen the Yellow Sign?"

Dras recoiled from a shrouded figure pushing past her. The hissing question had been repeated a couple of times since they came aboard, and she was not the only one who'd heard it.

Something strange was afoot in the strange, tension-filled town of Cap-Haitien.

The Cap was divided into three layers, each rising a little higher than the one below. The population was carefully divided, as well, between the Europeans up top, the African slaves down below, and the half-breed mulattos in between. Unused to the obvious racial demarcations, Dras was uneasy enough already, but that combined with the weird, whispering voices from the crowded streets around them put her deeply on edge.

"What does that mean? Why do they keep saying that?"

"I don't know, lad, but you're not the only one hearing it. Right, then."

Black drew his friends into an alleyway. Around them surged the chatter and mutter and constant flow of the Cap-Haitian market. Bright headscarves punctuated the crowds of slaves and sailors, clashing with gaudy prints and flashes of gold.

"We know this Zipakna person is on her way here to collect one of the skulls. We need to find it before she does. Perhaps we should split up, ask around, come up with some notion where it might be."

Quinn nodded.

"Splitting up? Sure, good idea."

*****

Dras was not happy being left to herself. She drifted through the mulatto quarter, watching the townsfolk rush around her. Shanties leaned against one another, rough plank roofs weathered by rain and smoke, and the muddy streets had covered her nicely-polished boots in a thick coat of slime.

She'd grown up in a town not too unlike this one, but Port Royal didn't have the strict segregation that Cap had, and the resulting tension made her uneasy. At the same time, she felt a certain relaxation at being among her own folk, hearing the familiar creole she'd grown up with, the whistling cries of the fish sellers and the chuckling gossip of the wives in the market. For the most part the town seemed normal enough, but every so often those whispering voices hissed at her.

"Have you seen the Yellow Sign?"

Her neck crawled with an unnameable dread at that sinister question, but every time she whirled to confront the speaker, there was no one behind her. No mouth stretched towards her ear.

She knew the mark of the mambo: two hands outstretched, the left painted red. Servir a two mans: serve with two hands; one hand for the mortals, one hand for the gods. Dras pushed aside the curtain and ducked her head as she passed into the tiny shop. Dried chicken heads and rows of spice jars lined the walls on ramshackle shelves.

The old woman was almost completely hidden behind a stack of carved bowls. She appeared to be made out of the same dark, weather-beaten wood as the bowls.

"Child. Papa Agwe told me you would come, on the path of Xibalba. Carrying the heavy chains of Six Thousand Men and Lel-Za-Bol. Come in, child."

Cautiously Dras worked her way through the piles of junk.

"What are these skulls? What do they do?"

The mambo's voice croaked in the darkness.

"Cozumel. The Temple of the Sun. She will seek to open the door to Xibalba. Only the blood of a sacrifice can seal the portal, can send the skulls back to the hell they came from."

"A sacrifice, huh?"

An unsteady hand reached up towards Dras.

"Show me the razor. The Baron's shaving blade."

Startled, Dras fished in her pocket and produced the blood-spattered razor.

"More blood will wash this blade. More blood. More blood."

Dras frowned as the old woman's voice trailed off. Then rattled. Coughed.

Something shifted, far down beneath Dras, beneath the surface of the earth itself. Stones or heavy teeth ground together. Thick fluid surged through cracks and deep subterranean chasms. The old woman's eyes fluttered, then opened wide. Her voice when she spoke changed. It was no longer her voice, but the rotting foulness of the elemental darkness deep beneath the waking world.

"Your blood. Your blood."

She drew in a rattling, bubbling breath. Dras found herself unable to move, staring at the old woman as her limbs twitched and spasmed grotesquely.

"Your blood. We smell your blood, woman. You will give us your blood."

Dras began whispering constant, unending prayers. She managed to get enough control over herself to slide backwards a step, then another step.

"The SIGN."

The old woman's body flailed and her head jerked back in a wailing scream.

"HAVE YOU SEEN THE YELLOW SIGN?"

Dras ran for it, plunging back into the alley and through the marketplace crowds, panting and sobbing as she pushed past people.

*****

"That was completely unprovoked."

"You were pretty rude, Quinn."

"He didn't have to punch me."

"You hit him first."

"Well, he should have stayed down."

"Have you seen the Yellow Sign?"

Ana yelped at the sudden question and twisted around. She and Quinn faced a stooped figure in a tattered yellow robe, indifferent to the thronging crowds rushing past. The two companions shared a glance and then Ana stepped forward.

"No, we haven't. But we'd, uh, maybe like to. Maybe."

The figure gestured.

"Come with me."

"Oh, no."
 




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