Heh. Whereas I seriously dislike campaigns that focus too heavily on dungeon crawls and adventuring days. They're not deal-breakers, which is why I didn't mention them, but they could potentially drive me from a campaign over the long term, depending on how else the game was going.
And that's a perfectly legitimate approach, but we're talking about Dungeons and Dragons here--presumably (this is the DnD 5E forum). I have a certain expectation when it comes to a game that uses the Dungeons and Dragons rules, just as I have a certain expectation for games that follow, say, the Call of Cthulhu rules.
We no longer live in a time where one needs to bend a ruleset over backwards to fit a particular playstyle, instead, there's probably a set of rules out there that doesn't outline the game constructs of "short rest" and "long rest", and then goes on to mention those things (or details game elements that directly depend on those constructs) over and over again for hundreds of pages. And hey, I get that every table plays their own version of DnD, but there is certainly a line that can be crossed where it would be more beneficial to use another game system.