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General Tabletop Discussion
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Dealing with bickering players.
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<blockquote data-quote="Mad_Jack" data-source="post: 6953692" data-attributes="member: 6750306"><p>I seem to recall a certain demotivational poster that had something to do with an Elder God wearing Power Armor...</p><p></p><p> As for myself, I make it clear right from the start of the game that I won't put up with actual argument at the table (spirited discussion, sure, but there's a line that can be crossed), and that if I feel the game has been derailed by pointless bickering the party gets one warning to get their crap together... If they can't get on the same page within a minute or two after that the party will be going with whatever version of the plan was on the table at that time and simply be forced to deal with the consequences of their indecision. Often, if I feel the party is getting off-track during an encounter, I'll simply tell them that the time is up, give them a summary of what's happening at that particular moment, give them a list of three or four choices they can take, and make them pick one.</p><p></p><p>I have no problem with cracking the whip when necessary to move the game forward, and on the extreme end have even once or twice ended a session and gone home after announcing that the group has been wasting my time.</p></blockquote><p></p>
[QUOTE="Mad_Jack, post: 6953692, member: 6750306"] I seem to recall a certain demotivational poster that had something to do with an Elder God wearing Power Armor... As for myself, I make it clear right from the start of the game that I won't put up with actual argument at the table (spirited discussion, sure, but there's a line that can be crossed), and that if I feel the game has been derailed by pointless bickering the party gets one warning to get their crap together... If they can't get on the same page within a minute or two after that the party will be going with whatever version of the plan was on the table at that time and simply be forced to deal with the consequences of their indecision. Often, if I feel the party is getting off-track during an encounter, I'll simply tell them that the time is up, give them a summary of what's happening at that particular moment, give them a list of three or four choices they can take, and make them pick one. I have no problem with cracking the whip when necessary to move the game forward, and on the extreme end have even once or twice ended a session and gone home after announcing that the group has been wasting my time. [/QUOTE]
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