Ok when you say optimization, I assume you mean optimized for combat. I don't kn9ow exactly what you are talking about, is GWM "game breaking". I don't think so. I have not really ran into game-breaking optimizations a lot. That said here are some easy ways to discourage that sort of metagaming:First, let me start by saying that I think optimizers are great at finding breaks in the rules. Though I do think their dark powers should be used for good. When new material is being designed, optimizers should be set loose on the stuff so they can find all the breaks...so the designers can remove them. Theorycrafting is fine. It's a fun thought experiment and I don't have issues with white-room theorycrafting at all. My problem is when optimal builds are actually brought into a game. And that's what the thread is about. How to handle optimizers at the table.
To be crystal clear and define my terms, I'm not talking about low-hanging fruit like synergizing race/lineage bonuses with your chosen class, or a rogue taking expertise in stealth or sleight of hand. What I'm talking about are the game breaking combos that...well, break the game.
In my experience, optimizers relish the thrill of the hunt away-from-the-table and want to show off their finds at the table. The trouble is being a DM at a table with optimizers. There seems to be one of four possible approaches to dealing with an optimized character and an optimizing player. First, you outright ban optimization. Second, you ramp up the combat challenges to such a degree that the optimized character is properly challenged...which will almost guarantee the non-optimized characters die regularly. Third, just never feature combat. Fourth, do nothing and let the optimized characters constantly walk all over any and all combat challenges.
None of these solutions are particularly great. Banning optimization cuts out a chunk of fun for an apparently significant segment of the gaming population. Ramping up combat challenges grinds through the non-optimized characters and basically forces them to optimize or die. This is an especially bad solution given that a not insignificant segment of the gaming population does not care to optimize, so essentially forcing them to is bad. Never having combat kinda defeats a major part of the fun of D&D...having tense combats. And letting the optimized characters always trivially defeat any combat challenges also defeats a major part of the fun of D&D...having tense combats.
And yes, I've tried the standard "why don't you try talking to your players" routine. Doesn't help. The optimizers just keep doing it. They literally refuse to stop. This makes the non-optimizers have no fun because they either stop playing the way that's fun for them or stop playing entirely. So I basically have to choose. Which group of players will I run the game for. I don't have time for both. I don't want to exclude either group from my table, but they simply do not mesh.
TL;DR: optimizers ruin the fun for everyone but themselves at my table. Help.
1. focus your table more heavily on role play and less on combat. Go multiple sessions without a single combat. The optimized character might be optimized, but not for the play at your table. To be honest most players will find this more fun as well. Someone that is optimized for combat will necessarily not be optimized for most out of combat interactions. When I am playing my most common race is PHB half-elf and most common class is Rogue. The reason is the skill proficiencies and this IMO makes an "optimal" character for the type of game I play. However, in terms of combat the character is decidedly sub-optimal compared to other available options and most people focused on combat would consider half-elf to be one of the "weaker" races.
2. Virtually no character is optimized for everything, so cash in on his or her weakness. You can have an optimized party, but not really an optimized single character in 5E. Someone who is optimized against one sort of foe will be mediocre or often poor against another. If the character is a warrior, hit him with wisdom, charisma or intelligence "save or suck" enemies. If it is a spell caster, put him in melee. If your whole party is optimizers, this is harder to do.
3. Combine ranged, melee and caster opponents in your ememy encounters. A typical party has at least 1 ranged guy who is hanging back shooting weapons or ranged cantrips and another who is the tank and running into melee and at least 1 caster. No reason enemies should not be the same. When they walk into that guard barracks, instead of 6 thugs, have them face 2 thugs, 1 scout, 1 spy and 1 priest. This affords them the same sort of battlefield control options the party has. In particulara spy that can hide every turn like a PC Rogue can be very disruptive to the party in terms of action economy.
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