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[Death in Freeport] Any advice?
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<blockquote data-quote="Quickbeam" data-source="post: 29251" data-attributes="member: 635"><p>I agree that having all three modules on hand and reviewed ahead of time is darn near essential for the sake of continuity.</p><p></p><p>I also pulled out a few tricks and props when I DMed this trilogy:</p><p>For instance, I actually typed out the notes, diary pages etc. using old fonts printed on resume parchment, then "aged" the paper by burning the edges and getting it a bit dirty. I designed the yellow sign (as Xandercrisp suggests), and worked real hard on the behavior and personalities of the primary NPCs.</p><p></p><p>As for the turnips...well thankfully my group spent essentially zero time on this topic. But that's too funny <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> !!</p></blockquote><p></p>
[QUOTE="Quickbeam, post: 29251, member: 635"] I agree that having all three modules on hand and reviewed ahead of time is darn near essential for the sake of continuity. I also pulled out a few tricks and props when I DMed this trilogy: For instance, I actually typed out the notes, diary pages etc. using old fonts printed on resume parchment, then "aged" the paper by burning the edges and getting it a bit dirty. I designed the yellow sign (as Xandercrisp suggests), and worked real hard on the behavior and personalities of the primary NPCs. As for the turnips...well thankfully my group spent essentially zero time on this topic. But that's too funny :D !! [/QUOTE]
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[Death in Freeport] Any advice?
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