MechaPilot
Explorer
Isn't it a little too hard to die? I feel like my players are getting a little overconfident.It says (RAW) that you immediately are no longer unconscious if you regain any hit points whatsoever. Doesn't that mean a single healing word has you back in action? (albeit with very few hit points)? That doesn't make any sense. Any ideas on how to make players pay more for falling to 0 HP?
There are plenty of options.
For an old-school feel you could rule that falling to zero HPs skips the death save process and takes you straight to dead.
One of the nice things about death systems in D&D is that you can basically port in whichever one you want from any edition.